PitsBarb

Level 60, Paragon Level 39

Softcore Barbarian Build (Last Sync w/ Battle.net: May 28, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Immortal King's Triumph
Helm
Simulate ~ ~
Armor 419
Str 183 91.5% of 200
Vit 73 36.5% of 200
%Life 11 91.7% of 12
Crit 6 100% of 6
%Melee 6 ???
Warlord Malice
Shoulders
Simulate ~ ~
Armor 353
Str 316 105.3% of 300
Vit 91 45.5% of 200
ResArcn 57 95% of 60
ResAll 77 96.3% of 80
Thorns 203 8% of 2544
Pickup 6 85.7% of 7
Royalty Cure
Amulet
Simulate ~ ~
Str 327 93.4% of 350
Int 201 57.4% of 350
ResPsn 37 61.7% of 60
CritDmg 54 54% of 100
Crit 9.5 95% of 10
Immortal King's Eternal Reign
Chest
Simulate ~ ~
Armor 789
Str 167 83.5% of 200
Vit 93 31% of 300
ResAll 79 98.8% of 80
%Life 7 58.3% of 12
Grip Anchor
Gloves
Simulate ~ ~
Armor 255
Str 141 70.5% of 200
Int 169 56.3% of 300
Vit 57 28.5% of 200
IAS 8 88.9% of 9
CritDmg 30 60% of 50
Crit 8.5 85% of 10
Veteran's Gear
Bracers
Simulate ~ ~
Armor 161
Str 135 67.5% of 200
Int 83 41.5% of 200
Vit 86 43% of 200
ResLtn 37 61.7% of 60
ResAll 76 95% of 80
Crit 6 100% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 295
Str 162 54% of 300
Int 92 46% of 200
IAS 8 ???
%Life 11 91.7% of 12
CritDmg 46 ???
Rgn 122 35.7% of 342
Inna's Temperance
Pants
Simulate ~ ~
Armor 410
Str 54 27% of 200
Dex 90 45% of 200
Vit 49 16.3% of 300
IAS 9 ???
%Move 12 ???
Crit 1 ???
Voracious Vow
Ring1
Simulate ~ ~
Str 37 18.5% of 200
Vit 131 65.5% of 200
ResAll 30 37.5% of 80
Life/Kill 1392 96.7% of 1439
CritDmg 31 62% of 50
Crit 5.5 91.7% of 6
Cycle Downfall
Ring2
Simulate ~ ~
Str 76 38% of 200
Vit 137 68.5% of 200
CritDmg 46 92% of 50
Crit 6 100% of 6
Immortal King's Stride
Boots
Simulate ~ ~
Armor 335
Str 139 69.5% of 200
Vit 157 78.5% of 200
ResAll 74 92.5% of 80
%Move 12 100% of 12
%CC 13 ???
Skorn
Mainhand
Simulate ~ ~
MinDmg 222 46.4% of 478
MaxDmg 348 57% of 611
%Dmg 47 94% of 50
Str 332 55.8% of 595
CritDmg 178 89% of 200
%LifeSteal 4.6 76.7% of 6
Nothing
Offhand
Simulate ~ ~
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
Sync Character with Battle.net Profile

This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/588167/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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