PitsWizard

Level 60, Paragon Level 10

Softcore Wizard Build (Last Sync w/ Battle.net: May 19, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Tal Rasha's Guise of Wisdom
Helm
Simulate ~ ~
Armor 456
Str 42 21% of 200
Int 189 63% of 300
Vit 111 55.5% of 200
%Life 11 91.7% of 12
Crit 6 100% of 6
Final Gear
Shoulders
Simulate ~ ~
Armor 353
Str 135 45% of 300
Dex 41 20.5% of 200
Int 293 146.5% of 200
Vit 97 48.5% of 200
ResPhys 47 78.3% of 60
Rgn 98 28.7% of 342
The Flash
Amulet
Simulate ~ ~
Dmg 29-58 ???
Int 92 26.3% of 350
Vit 93 26.6% of 350
ResFire 47 78.3% of 60
%Life 16 100% of 16
CritDmg 63 63% of 100
Crit 10 100% of 10
Zunimassa's Marrow
Chest
Simulate ~ ~
Armor 432
Int 159 79.5% of 200
Vit 91 30.3% of 300
ResAll 74 92.5% of 80
%Life 9 75% of 12
%Melee 4 66.7% of 6
Reach Slayer
Gloves
Simulate ~ ~
Armor 296
Dex 57 19% of 300
Int 144 48% of 300
Vit 137 68.5% of 200
CritDmg 44 88% of 50
Crit 8.5 85% of 10
Centurion's Perfection
Bracers
Simulate ~ ~
Armor 194
Int 143 71.5% of 200
Vit 80 40% of 200
ResPsn 32 53.3% of 60
ResAll 70 87.5% of 80
Crit 6 100% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 290
Int 131 65.5% of 200
Vit 65 32.5% of 200
ResPhys 34 56.7% of 60
IAS 8 ???
%Life 11 91.7% of 12
CritDmg 47 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 401
Dex 98 49% of 200
Int 65 32.5% of 200
Vit 49 16.3% of 300
IAS 9 ???
%Move 12 ???
Crit 1 ???
Unity
Ring1
Simulate ~ ~
Dmg 28-61 ???
Int 163 81.5% of 200
Vit 86 43% of 200
Life/Hit 284 59.3% of 479
Crit 4.5 75% of 6
%EliteDmg 3 ???
Natalya's Reflection
Ring2
Simulate ~ ~
Dex 85 42.5% of 200
Int 87 43.5% of 200
ResPsn 57 95% of 60
IAS 8 88.9% of 9
Rgn 221 64.6% of 342
Crit 4 66.7% of 6
Natalya's Bloody Footprints
Boots
Simulate ~ ~
Armor 595
Dex 99 33% of 300
Int 65 32.5% of 200
Vit 52 26% of 200
ResAll 74 92.5% of 80
%Move 12 100% of 12
%Melee 6 ???
Slorak's Madness
Mainhand
Simulate ~ ~
Int 184 52.6% of 350
IAS 10 90.9% of 11
CritDmg 83 83% of 100
Chantodo's Force
Offhand
Simulate ~ ~
Dmg 118-442 ???
Int 196 65.1% of 301
IAS 8 53.3% of 15
%Life 8 66.7% of 12
APMax 13 ???
Crit 9.5 95% of 10
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/585476/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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