Hallais

Level 60, Paragon Level 52

Softcore Demon Hunter Build (Last Sync w/ Battle.net: May 3, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 455
Dex 191 95.5% of 200
ResLtn 44 73.3% of 60
ResAll 77 96.3% of 80
IAS 9 ???
%Life 12 100% of 12
Arctic Bulwark
Shoulders
Simulate ~ ~
Armor 353
Dex 275 137.5% of 200
Vit 138 69% of 200
ResCold 53 88.3% of 60
ResAll 74 92.5% of 80
Rgn 64 18.7% of 342
Nobility Revenge
Amulet
Simulate ~ ~
MinDmg 34 125.9% of 27
Dex 222 63.4% of 350
Vit 166 47.4% of 350
CritDmg 53 53% of 100
Rgn 114 19% of 599
Crit 9.5 95% of 10
Natalya's Embrace
Chest
Simulate ~ ~
Armor 365
Dex 98 49% of 200
ResAll 64 91.4% of 70
%Life 12 100% of 12
Rgn 136 33.2% of 410
Dominion Innocence
Gloves
Simulate ~ ~
Armor 465
Dex 166 55.3% of 300
ResPsn 48 80% of 60
CritDmg 28 56% of 50
Crit 10 100% of 10
Pickup 6 85.7% of 7
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 240
ResCold 36 60% of 60
ResAll 61 76.3% of 80
IAS 9 ???
%Move 12 ???
Thorns 1069 73.5% of 1454
Crit 4.5 75% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 285
Int 90 45% of 200
Vit 77 38.5% of 200
ResFire 29 48.3% of 60
IAS 9 ???
CritDmg 46 ???
Blackthorne's Jousting Mail
Pants
Simulate ~ ~
Armor 420
Str 100 50% of 200
Dex 178 89% of 200
Int 98 49% of 200
Vit 93 31% of 300
ResAll 65 81.3% of 80
Life/Hit 470 ???
%Life 12 ???
%MF 20 100% of 20
Unity
Ring1
Simulate ~ ~
Dmg 32-81 ???
Dex 157 78.5% of 200
Life/Hit 287 59.9% of 479
Crit 4.5 75% of 6
%EliteDmg 3 ???
Natalya's Reflection
Ring2
Simulate ~ ~
Dmg 28-59 ???
Str 50 25% of 200
Dex 89 44.5% of 200
Int 63 31.5% of 200
ResAll 34 42.5% of 80
IAS 8 88.9% of 9
Rgn 234 68.4% of 342
Natalya's Bloody Footprints
Boots
Simulate ~ ~
Armor 603
Str 26 13% of 200
Dex 183 61% of 300
Int 36 18% of 200
ResAll 79 98.8% of 80
%Move 12 100% of 12
%Melee 6 ???
Calamity
Mainhand
Simulate ~ ~
MinDmg 278 79% of 352
MaxDmg 322 72% of 447
%Dmg 49 98% of 50
Int 139 39.7% of 350
IAS 11 100% of 11
CritDmg 98 98% of 100
HateRegen 1.27 ???
Dead Man's Legacy
Offhand
Simulate ~ ~
Dex 190 63.1% of 301
Int 114 37.9% of 301
Vit 279 92.7% of 301
IAS 18 120% of 15
HateRegen 1.2 ???
Crit 10 100% of 10
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/582564/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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