Alive

Level 60, Paragon Level 24

Hardcore Witch Doctor Build (Last Sync w/ Battle.net: August 6, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Zunimassa's Vision
Helm
Simulate ~ ~
Armor 412
Str 69 34.5% of 200
Int 233 77.7% of 300
Vit 77 38.5% of 200
%Life 10 83.3% of 12
ManaMax 146 ???
Vile Ward
Shoulders
Simulate ~ ~
Armor 596
Dex 67 33.5% of 200
Int 182 91% of 200
Vit 81 40.5% of 200
ResFire 34 56.7% of 60
ResAll 77 96.3% of 80
Rgn 320 93.6% of 342
Devil's Emblem
Amulet
Simulate ~ ~
Str 113 32.3% of 350
Int 195 55.7% of 350
Vit 99 28.3% of 350
CritDmg 91 91% of 100
%GF 48 96% of 50
Zunimassa's Marrow
Chest
Simulate ~ ~
Armor 412
Int 159 79.5% of 200
Vit 47 15.7% of 300
ResLtn 45 75% of 60
ResAll 72 90% of 80
%MF 20 100% of 20
Historic Hands
Gloves
Simulate ~ ~
Armor 309
Int 73 24.3% of 300
Vit 267 133.5% of 200
ResPhys 37 61.7% of 60
IAS 6 66.7% of 9
Crit 9.5 95% of 10
-LVL 5 27.8% of 18
Sling Lux
Bracers
Simulate ~ ~
Armor 467
Int 202 101% of 200
Vit 93 46.5% of 200
ResArcn 37 61.7% of 60
ResAll 76 95% of 80
Pickup 7 100% of 7
Coveted Braid
Belt
Simulate ~ ~
Armor 399
Int 73 36.5% of 200
Vit 50 25% of 200
ResPhys 37 61.7% of 60
ResAll 77 96.3% of 80
%MF 12 60% of 20
+Globes 11089 ???
Blackthorne's Jousting Mail
Pants
Simulate ~ ~
Armor 409
Str 134 67% of 200
Dex 92 46% of 200
Int 168 84% of 200
Vit 98 32.7% of 300
ResFire 44 73.3% of 60
Life/Hit 446 ???
%Life 12 ???
%MF 20 100% of 20
Resilient Prize
Ring1
Simulate ~ ~
Dmg 28-58 ???
Str 90 45% of 200
Dex 76 38% of 200
Int 69 34.5% of 200
ResAll 69 86.3% of 80
MinDmg 25 69.4% of 36
Unity
Ring2
Simulate ~ ~
Dmg 31-58 ???
Int 151 75.5% of 200
Life/Hit 236 49.3% of 479
%GF 19 76% of 25
Crit 4.5 75% of 6
%EliteDmg 3 ???
Zunimassa's Trail
Boots
Simulate ~ ~
Armor 470
%PsnDmg 7 ???
Dex 77 25.7% of 300
Int 149 74.5% of 200
Vit 54 27% of 200
%Move 12 100% of 12
Manajuma's Carving Knife
Mainhand
Simulate ~ ~
%Dmg 47 94% of 50
Int 187 53.4% of 350
Life/Hit 138 14.4% of 959
CritDmg 86 86% of 100
%LifeSteal 2.8 93.3% of 3
Thing of the Deep
Offhand
Simulate ~ ~
Dmg 101-230 ???
Str 77 25.6% of 301
Int 208 69.1% of 301
ManaMax 119 ???
ManaRgn 11 ???
Crit 8.5 85% of 10
Pickup 20 ???
%StunProc 1.8 ???
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Passives / Passive Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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