Lillith

Level 60, Paragon Level 0

Softcore Wizard Build (Last Sync w/ Battle.net: December 18, 2013)
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0 Votes

Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Storm Crow
Helm
Simulate ~ ~
Armor 405
%LtnDmg 7 ???
Str 91 45.5% of 200
Dex 91 45.5% of 200
Int 95 31.7% of 300
Vit 94 47% of 200
Life/Hit 465 ???
APCrit 10 ???
%EliteDmg 4 ???
Duty Deed
Shoulders
Simulate ~ ~
Armor 575
Int 255 127.5% of 200
Vit 47 23.5% of 200
ResPsn 59 98.3% of 60
ResAll 58 72.5% of 80
Thorns 125 4.9% of 2544
Dire Course
Amulet
Simulate ~ ~
Dex 67 19.1% of 350
Vit 116 33.1% of 350
ResAll 70 87.5% of 80
Life/Hit 748 78% of 959
%Life 10 62.5% of 16
Crit 8 80% of 10
Tal Rasha's Relentless Pursuit
Chest
Simulate ~ ~
Armor 718
Int 131 65.5% of 200
Vit 48 16% of 300
ResCold 30 50% of 60
IAS 9 ???
Tasker and Theo
Gloves
Simulate ~ ~
Armor 571
Str 43 21.5% of 200
Dex 50 16.7% of 300
Int 44 14.7% of 300
Vit 42 21% of 200
ResAll 46 57.5% of 80
IAS 9 100% of 9
Crit 8 80% of 10
Phalanx Stagger
Bracers
Simulate ~ ~
Armor 220
Str 76 38% of 200
Dex 47 23.5% of 200
Int 290 145% of 200
Vit 88 44% of 200
Crit 5.5 91.7% of 6
%KnBackProc 1.1 ???
The Witching Hour
Belt
Simulate ~ ~
Armor 300
Int 94 47% of 200
IAS 9 ???
CritDmg 45 ???
Rgn 72 21.1% of 342
Thorns 326 12.8% of 2544
NoDurLoss 1 ???
Blackthorne's Jousting Mail
Pants
Simulate ~ ~
Armor 445
Str 96 48% of 200
Dex 95 47.5% of 200
Int 100 50% of 200
Vit 169 56.3% of 300
ResAll 55 68.8% of 80
Life/Hit 410 ???
%Life 11 ???
%MF 19 95% of 20
Killing Boon
Ring1
Simulate ~ ~
MaxDmg 32 37.2% of 86
ResPsn 46 76.7% of 60
ResAll 70 87.5% of 80
IAS 9 100% of 9
Crit 4.5 75% of 6
Natalya's Reflection
Ring2
Simulate ~ ~
Str 61 30.5% of 200
Dex 84 42% of 200
Int 68 34% of 200
ResArcn 48 80% of 60
IAS 9 100% of 9
Rgn 182 53.2% of 342
Natalya's Bloody Footprints
Boots
Simulate ~ ~
Armor 572
Dex 97 32.3% of 300
Int 70 35% of 200
ResAll 75 93.8% of 80
%Move 12 100% of 12
%Melee 6 ???
Chantodo's Will
Mainhand
Simulate ~ ~
%Dmg 49 98% of 50
Int 181 51.7% of 350
IAS 0.24 ???
CritDmg 86 86% of 100
APCrit 10 ???
Chantodo's Force
Offhand
Simulate ~ ~
Dmg 124-457 ???
Int 191 63.5% of 301
IAS 9 60% of 15
%Life 8 66.7% of 12
APMax 15 ???
Crit 9.5 95% of 10
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/571887/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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