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Level 70, Paragon Level 255

Softcore Barbarian Build (Last Sync w/ Battle.net: June 30, 2014)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Gleaming Crest
Helm
Simulate ~ ~
Armor 714
Str 616 308% of 200
Vit 541 270.5% of 200
Crit 6 100% of 6
Pickup 2 28.6% of 7
Spires of the Earth
Shoulders
Simulate ~ ~
Armor 616
Str 491 163.7% of 300
Vit 424 212% of 200
ResLtn 149 248.3% of 60
NoDurLoss 1 ???
Monumental Sacrifice
Amulet
Simulate ~ ~
Dmg 53-98 ???
Str 607 173.4% of 350
CritDmg 96 96% of 100
Crit 10 100% of 10
Life/Kill 6138 213.3% of 2878
Cindercoat
Chest
Simulate ~ ~
Armor 747
FireSklDmg 16 ???
Str 462 231% of 200
Vit 446 148.7% of 300
ResLtn 142 236.7% of 60
Pull of the Earth
Gloves
Simulate ~ ~
Armor 533
Str 674 337% of 200
Vit 694 347% of 200
ResAll 100 125% of 80
Crit 10 100% of 10
Thorns 1831 125.9% of 1454
Pickup 2 28.6% of 7
Ancient Parthan Defenders
Bracers
Simulate ~ ~
Armor 396
FireSklDmg 17 ???
Str 477 238.5% of 200
Vit 476 238% of 200
Crit 6 100% of 6
Pickup 1 14.3% of 7
Hellcat Waistguard
Belt
Simulate ~ ~
Armor 479
Str 445 148.3% of 300
Vit 448 224% of 200
IAS 7 ???
%EliteDmg 4 ???
Life/Kill 4820 ???
Pickup 2 28.6% of 7
Weight of the Earth
Pants
Simulate ~ ~
Armor 1259
Str 442 221% of 200
Vit 490 163.3% of 300
%Move 10 ???
ResPhys 156 260% of 60
Pickup 2 28.6% of 7
Ring of Royal Grandeur
Ring1
Simulate ~ ~
Dmg 76-139 ???
Str 463 231.5% of 200
IAS 7 77.8% of 9
Crit 5.5 91.7% of 6
+XP/Kill 198 900% of 22
Officer Psyche
Ring2
Simulate ~ ~
Str 382 191% of 200
Vit 366 183% of 200
CritDmg 45 90% of 50
Crit 6 100% of 6
ResFire 129 215% of 60
+Globes 16393 ???
Ice Climbers
Boots
Simulate ~ ~
Armor 549
Str 447 223.5% of 200
Vit 496 248% of 200
ResAll 91 113.8% of 80
%Move 12 100% of 12
%ImmbProc 2.4 ???
Hallowed Breach
Mainhand
Simulate ~ ~
Str 726 207.4% of 350
IAS 7 63.6% of 11
Life/Kill 6515 226.4% of 2878
%FrznProc 2 ???
Devastator
Offhand
Simulate ~ ~
FireSklDmg 18 ???
Str 729 208.3% of 350
+XP/Kill 143 595.8% of 24
%BlindProc 2.3 ???
Skills / Active Abilities
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Passives / Passive Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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