Przemotar

Level 70, Paragon Level 170

Softcore Barbarian Build (Last Sync w/ Battle.net: April 19, 2014)
142 Views
0 Votes

Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Gleaming Crest
Helm
Simulate ~ ~
Armor 714
Str 616 308% of 200
Vit 541 270.5% of 200
Crit 6 100% of 6
Pickup 2 28.6% of 7
Warlord Malice
Shoulders
Simulate ~ ~
Armor 660
Str 354 118% of 300
Vit 352 176% of 200
ResAll 89 111.3% of 80
%Life 14 116.7% of 12
%GF 29 116% of 25
Thorns 2849 112% of 2544
Deadly Course
Amulet
Simulate ~ ~
Str 559 159.7% of 350
Vit 600 171.4% of 350
CritDmg 80 80% of 100
Crit 9.5 95% of 10
ResLtn 130 216.7% of 60
%GF 64 128% of 50
Cindercoat
Chest
Simulate ~ ~
Armor 747
FireSklDmg 16 ???
Str 462 231% of 200
Vit 446 148.7% of 300
ResLtn 142 236.7% of 60
Magefist
Gloves
Simulate ~ ~
Armor 524
FireSklDmg 16 ???
Str 695 347.5% of 200
Vit 643 321.5% of 200
IAS 7 77.8% of 9
CritDmg 43 86% of 50
ResPsn 141 235% of 60
Mountaintop Shackles
Bracers
Simulate ~ ~
Armor 382
FireSklDmg 15 ???
Str 392 196% of 200
Vit 375 187.5% of 200
Crit 6 100% of 6
ResCold 122 203.3% of 60
Glittering Meridian
Belt
Simulate ~ ~
Armor 618
Str 401 133.7% of 300
Vit 388 194% of 200
ResAll 87 124.3% of 70
%Life 14 116.7% of 12
FuryMax 10 ???
Pickup 2 28.6% of 7
Undaunted Wraps
Pants
Simulate ~ ~
Armor 707
Str 380 190% of 200
Vit 408 136% of 300
ResAll 89 111.3% of 80
%GF 31 124% of 25
Pickup 2 28.6% of 7
Raiding Ring
Ring1
Simulate ~ ~
Str 400 200% of 200
ResAll 86 107.5% of 80
CritDmg 42 84% of 50
Crit 6 100% of 6
%CC 29 207.1% of 14
+Globes 15694 ???
Oath Barrier
Ring2
Simulate ~ ~
Str 364 182% of 200
%Life 12 100% of 12
CritDmg 43 86% of 50
Crit 5 83.3% of 6
ResArcn 131 218.3% of 60
Distance Salvation
Boots
Simulate ~ ~
Armor 588
Str 404 202% of 200
Vit 369 184.5% of 200
ResAll 86 107.5% of 80
Thorns 1484 102.1% of 1454
+Globes 18957 ???
Stalgard's Decimator
Mainhand
Simulate ~ ~
Str 1056 177.5% of 595
IAS 7 63.6% of 11
Life/Kill 13151 228.5% of 5756
Nothing
Offhand
Simulate ~ ~
Skills / Active Abilities
Modify Skills
Passives / Passive Abilities
Modify Passives
Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

Listed below are all of the items you've created that would fit into this equipment slot.

Please choose which item you'd like to equip.