Lana

Level 70, Paragon Level 283

Softcore Wizard Build (Last Sync w/ Battle.net: July 27, 2014)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Andariel's Visage
Helm
Simulate ~ ~
Armor 670
FireSklDmg 19 ???
Int 722 240.7% of 300
IAS 7 ???
Crit 5.5 91.7% of 6
ResPsn 158 263.3% of 60
Firebird's Pinions
Shoulders
Simulate ~ ~
Armor 1021
Int 421 210.5% of 200
Vit 454 227% of 200
ResArcn 142 236.7% of 60
Pickup 2 28.6% of 7
Haunt of Vaxo
Amulet
Simulate ~ ~
FireSklDmg 19 ???
Int 645 184.3% of 350
CritDmg 78 78% of 100
Crit 8.5 85% of 10
Life/Kill 6832 237.4% of 2878
Cindercoat
Chest
Simulate ~ ~
Armor 717
FireSklDmg 17 ???
Int 471 235.5% of 200
Vit 495 165% of 300
ResCold 149 248.3% of 60
Magefist
Gloves
Simulate ~ ~
Armor 557
FireSklDmg 17 ???
Int 714 238% of 300
IAS 5 55.6% of 9
CritDmg 48 96% of 50
Crit 9.5 95% of 10
Thorns 1640 112.8% of 1454
Strongarm Bracers
Bracers
Simulate ~ ~
Armor 379
FireSklDmg 20 ???
Int 481 240.5% of 200
Vit 420 210% of 200
Crit 6 100% of 6
+XP/Kill 140 583.3% of 24
Razor Strop
Belt
Simulate ~ ~
Armor 892
Int 435 217.5% of 200
Vit 461 230.5% of 200
Pickup 1 14.3% of 7
Depth Diggers
Pants
Simulate ~ ~
Armor 689
Int 472 236% of 200
Vit 467 155.7% of 300
ResAll 100 125% of 80
%GF 35 140% of 25
+XP/Kill 193 804.2% of 24
Unity
Ring1
Simulate ~ ~
Int 471 235.5% of 200
CritDmg 36 72% of 50
Crit 4.5 75% of 6
%EliteDmg 15 ???
ResCold 144 240% of 60
Loathing Loop
Ring2
Simulate ~ ~
Int 396 198% of 200
IAS 6 66.7% of 9
CritDmg 50 100% of 50
Crit 5.5 91.7% of 6
ResLtn 130 216.7% of 60
%CC 21 150% of 14
Firebird's Tarsi
Boots
Simulate ~ ~
Armor 552
Int 452 226% of 200
Vit 463 231.5% of 200
ResAll 100 125% of 80
%Move 12 100% of 12
Thorns 1654 113.8% of 1454
+XP/Kill 184 766.7% of 24
Thunderfury, Blessed Blade of the Windseeker
Mainhand
Simulate ~ ~
%Dmg 9 18% of 50
Int 718 205.1% of 350
%ChillProc 1.9 ???
Mirrorball
Offhand
Simulate ~ ~
Dmg 6-7 ???
Int 745 247.5% of 301
Crit 9 90% of 10
APMax 14 ???
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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