Lana

Level 70, Paragon Level 189

Softcore Wizard Build (Last Sync w/ Battle.net: April 20, 2014)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Broken Crown
Helm
Simulate ~ ~
Armor 668
Int 723 241% of 300
Vit 643 321.5% of 200
IAS 7 ???
Crit 6 100% of 6
Thorns 1881 129.4% of 1454
+XP/Kill 141 587.5% of 24
Champion Desire
Shoulders
Simulate ~ ~
Armor 610
Int 390 195% of 200
Vit 352 176% of 200
ResAll 87 108.8% of 80
%Life 8 66.7% of 12
Pickup 1 14.3% of 7
Haunt of Vaxo
Amulet
Simulate ~ ~
FireSklDmg 20 ???
Int 672 192% of 350
IAS 7 77.8% of 9
Crit 10 100% of 10
%Melee 7 116.7% of 6
Cindercoat
Chest
Simulate ~ ~
Armor 1103
FireSklDmg 17 ???
Int 471 235.5% of 200
ResCold 149 248.3% of 60
Gladiator Gauntlets
Gloves
Simulate ~ ~
Armor 570
Int 721 240.3% of 300
CritDmg 40 80% of 50
Crit 9 90% of 10
+XP/Kill 174 725% of 24
Custerian Wristguards
Bracers
Simulate ~ ~
Armor 387
FireSklDmg 19 ???
Int 419 209.5% of 200
Crit 5 83.3% of 6
%GF 32 128% of 25
Jang’s Envelopment
Belt
Simulate ~ ~
Armor 465
Int 439 219.5% of 200
Vit 482 241% of 200
Rgn 798 233.3% of 342
ResPhys 152 253.3% of 60
Blackthorne's Jousting Mail
Pants
Simulate ~ ~
Armor 720
Int 451 225.5% of 200
%Life 10 ???
ResPsn 160 266.7% of 60
Thorns 1657 114% of 1454
Radiance Demise
Ring1
Simulate ~ ~
Dmg 59-106 ???
Int 413 206.5% of 200
IAS 5 55.6% of 9
Crit 5 83.3% of 6
ResFire 133 221.7% of 60
Life/Kill 3367 234% of 1439
Leoric's Signet
Ring2
Simulate ~ ~
Dmg 64-137 ???
Int 450 225% of 200
Vit 492 246% of 200
Crit 5 83.3% of 6
%CC 26 185.7% of 14
Marrow Cleats
Boots
Simulate ~ ~
Armor 581
Int 407 203.5% of 200
Vit 380 190% of 200
ResAll 88 110% of 80
%Move 12 100% of 12
+XP/Kill 119 495.8% of 24
+Globes 14255 ???
Black Rebel
Mainhand
Simulate ~ ~
Int 583 166.6% of 350
Vit 614 175.4% of 350
APMax 11 ???
+XP/Kill 127 529.2% of 24
Mirrorball
Offhand
Simulate ~ ~
Dmg 6-7 ???
Int 745 247.5% of 301
Crit 9 90% of 10
APMax 14 ???
Skills / Active Abilities
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Passives / Passive Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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