ConradDeux

Level 60, Paragon Level 0

Softcore Monk Build (Last Sync w/ Battle.net: August 14, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Inna's Radiance
Helm
Simulate ~ ~
Armor 392
Dex 169 56.3% of 300
Vit 93 46.5% of 200
ResAll 47 67.1% of 70
Crit 5.5 91.7% of 6
Pickup 7 100% of 7
Glistening Wings
Shoulders
Simulate ~ ~
Armor 586
Dex 262 131% of 200
Vit 89 44.5% of 200
ResFire 36 60% of 60
ResAll 71 88.8% of 80
Rgn 332 97.1% of 342
Authority Denial
Amulet
Simulate ~ ~
Dex 229 65.4% of 350
ResCold 49 81.7% of 60
ResAll 57 71.3% of 80
CritDmg 100 100% of 100
%MF 43 95.6% of 45
Blackthorne's Surcoat
Chest
Simulate ~ ~
Armor 439
Dex 86 43% of 200
Vit 197 65.7% of 300
ResAll 73 91.3% of 80
%MF 11 55% of 20
%Range 5 83.3% of 6
Brawler's Eye
Gloves
Simulate ~ ~
Armor 309
Dex 222 74% of 300
Int 159 53% of 300
Vit 75 37.5% of 200
ResPhys 27 45% of 60
ResAll 76 95% of 80
Crit 8.5 85% of 10
Nomad's Bindings
Bracers
Simulate ~ ~
Armor 220
Str 82 41% of 200
Dex 285 142.5% of 200
ResCold 43 71.7% of 60
ResAll 58 72.5% of 80
%GF 14 56% of 25
Crit 5 83.3% of 6
Deft Binding
Belt
Simulate ~ ~
Armor 256
Dex 145 72.5% of 200
Vit 172 86% of 200
ResFire 60 100% of 60
Rgn 253 74% of 342
Clever Runners
Pants
Simulate ~ ~
Armor 312
Dex 82 41% of 200
Vit 156 52% of 300
ResAll 75 93.8% of 80
Supreme Seal
Ring1
Simulate ~ ~
MinDmg 29 80.6% of 36
MaxDmg 33 38.4% of 86
Dex 68 34% of 200
Int 47 23.5% of 200
ResArcn 41 68.3% of 60
%Life 6 50% of 12
Crit 6 100% of 6
Hellfire Ring
Ring2
Simulate ~ ~
Dmg 23-47 ???
Dex 187 93.5% of 200
Vit 73 36.5% of 200
ResAll 13 16.3% of 80
%MF 18 90% of 20
Fire Walkers
Boots
Simulate ~ ~
Armor 542
Dex 150 50% of 300
ResFire 49 81.7% of 60
%Move 12 100% of 12
Thorns 1027 70.6% of 1454
%Melee 4 ???
Duel Legacy
Mainhand
Simulate ~ ~
Str 83 23.7% of 350
Dex 135 38.6% of 350
Life/Hit 685 71.4% of 959
%LifeSteal 3 100% of 3
Shenlong's Fist of Legend
Offhand
Simulate ~ ~
%Dmg 50 100% of 50
Dex 233 66.6% of 350
Vit 105 30% of 350
CritDmg 76 76% of 100
Sprt/Life 54.1 84.5% of 64
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/564893/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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