Kamisei

Level 60, Paragon Level 100

Softcore Barbarian Build (Last Sync w/ Battle.net: September 11, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight Str
Helm
Simulate ~ ~
Armor 457
Str 200 100% of 200
ResAll 80 100% of 80
IAS 9 ???
%Life 12 100% of 12
Crit 6 100% of 6
Archon Spaulders of Strength
Shoulders
Simulate ~ ~
Armor 618
Str 330 110% of 300
Vit 200 100% of 200
ResAll 80 100% of 80
%Life 12 100% of 12
Amulet of Strength
Amulet
Simulate ~ ~
Dmg 36-72 ???
Str 380 108.6% of 350
Vit 150 42.9% of 350
IAS 9 100% of 9
CritDmg 100 100% of 100
Crit 10 100% of 10
Archon Armor of Strength
Chest
Simulate ~ ~
Armor 397
Str 330 165% of 200
Vit 300 100% of 300
ResAll 80 100% of 80
%Life 12 100% of 12
Archon Gauntlets of Strength
Gloves
Simulate ~ ~
Armor 309
Str 330 165% of 200
Vit 100 50% of 200
ResAll 80 100% of 80
IAS 9 100% of 9
CritDmg 50 100% of 50
Crit 10 100% of 10
Lacuni Prowlers Str
Bracers
Simulate ~ ~
Armor 253
Str 200 100% of 200
Vit 100 50% of 200
IAS 9 ???
%Move 0 ???
Thorns 1454 100% of 1454
Crit 6 100% of 6
The Witching Hour Str
Belt
Simulate ~ ~
Armor 305
Str 300 100% of 300
Int 100 50% of 200
Vit 100 50% of 200
ResAll 80 100% of 80
IAS 9 ???
CritDmg 50 ???
Inna's Temperance Str
Pants
Simulate ~ ~
Armor 457
Str 100 50% of 200
Dex 100 50% of 200
Vit 100 33.3% of 300
IAS 9 ???
%Move 12 ???
Crit 1 ???
Ring Str
Ring1
Simulate ~ ~
Dmg 36-72 ???
Str 200 100% of 200
Vit 100 50% of 200
IAS 9 100% of 9
CritDmg 50 100% of 50
Crit 6 100% of 6
Ring Str
Ring2
Simulate ~ ~
Dmg 36-72 ???
Str 200 100% of 200
Vit 100 50% of 200
IAS 9 100% of 9
CritDmg 50 100% of 50
Crit 6 100% of 6
Zunimassa's Journey Str
Boots
Simulate ~ ~
Armor 355
%PsnDmg 6 ???
Str 200 100% of 200
Vit 100 50% of 200
IAS 6 ???
%Move 12 100% of 12
Echoing Fury Str
Mainhand
Simulate ~ ~
MinDmg 296 84.1% of 352
MaxDmg 391 87.5% of 447
%Dmg 40 80% of 50
Str 169 48.3% of 350
IAS 0.25 ???
CritDmg 100 100% of 100
%FearProc 10 ???
Centurion Spear Str
Offhand
Simulate ~ ~
MinDmg 316 89.8% of 352
MaxDmg 411 91.9% of 447
%Dmg 50 100% of 50
IAS 11 100% of 11
Str 200 57.1% of 350
CritDmg 100 100% of 100
Skills / Active Abilities
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Passives / Passive Abilities
Modify Passives
Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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