Pergatory

Level 60, Paragon Level 54

Softcore Barbarian Build (Last Sync w/ Battle.net: February 19, 2013)
1.77k Views
3 Votes

Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 428
Str 175 87.5% of 200
Vit 82 41% of 200
ResAll 80 100% of 80
IAS 8 ???
%Life 12 100% of 12
Cavalry Abjuration
Shoulders
Simulate ~ ~
Armor 549
Str 199 66.3% of 300
Dex 61 30.5% of 200
Vit 42 21% of 200
ResAll 80 100% of 80
Rgn 292 85.4% of 342
Pandemonium Chain
Amulet
Simulate ~ ~
Dmg 30-68 ???
IAS 6 66.7% of 9
CritDmg 48 48% of 100
Crit 6.5 65% of 10
%CC 10 71.4% of 14
Immortal King's Eternal Reign
Chest
Simulate ~ ~
Armor 810
Str 167 83.5% of 200
Vit 67 22.3% of 300
ResAll 80 100% of 80
Rgn 274 45.7% of 599
Immortal King's Irons
Gloves
Simulate ~ ~
Armor 314
Str 172 86% of 200
Vit 77 38.5% of 200
IAS 8 88.9% of 9
Rgn 302 88.3% of 342
Crit 10 100% of 10
%Melee 6 ???
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 244
Str 69 34.5% of 200
Vit 67 33.5% of 200
ResArcn 58 96.7% of 60
IAS 9 ???
%MF 15 75% of 20
%Move 12 ???
Thorns 1214 83.5% of 1454
Immortal King's Tribal Binding
Belt
Simulate ~ ~
Armor 344
Str 171 57% of 300
Vit 64 32% of 200
ResAll 80 114.3% of 70
FuryMax 13 ???
%LifeSteal 3 100% of 3
Blackthorne's Jousting Mail
Pants
Simulate ~ ~
Armor 449
Str 91 45.5% of 200
Dex 95 47.5% of 200
Int 100 50% of 200
Vit 194 64.7% of 300
ResAll 74 92.5% of 80
Life/Hit 438 ???
%Life 11 ???
%MF 20 100% of 20
Hellfire Ring
Ring1
Simulate ~ ~
Str 194 97% of 200
ResAll 80 100% of 80
CritDmg 21 42% of 50
%CC 9 64.3% of 14
Litany of the Undaunted
Ring2
Simulate ~ ~
Str 227 113.5% of 200
Vit 66 33% of 200
ResAll 70 87.5% of 80
Rgn 195 57% of 342
Crit 4.5 75% of 6
%Elite 7 ???
Ice Climbers
Boots
Simulate ~ ~
Armor 338
Str 171 85.5% of 200
ResCold 31 51.7% of 60
ResAll 79 98.8% of 80
%Life 10 ???
%Move 12 100% of 12
Pickup 6 85.7% of 7
Sky Splitter
Mainhand
Simulate ~ ~
%Dmg 42 84% of 50
Str 192 54.9% of 350
IAS 11 100% of 11
Life/Hit 791 82.5% of 959
Rgn 411 ???
Stormshield
Offhand
Simulate ~ ~
Armor 1209
Str 192 54.9% of 350
ResAll 77 96.3% of 80
%Life 16 100% of 16
%Block 9 100% of 9
%Melee 6 100% of 6
%Elite 7 100% of 7
Skills / Active Abilities
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Passives / Passive Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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