Barbagerg

Level 60, Paragon Level 9

Hardcore Barbarian Build (Last Sync w/ Battle.net: November 27, 2012)
232 Views
1 Votes

Skills

  • None Selected

Passives

  • None Selected
Build Information
This is my current Barb
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Riveted Trial
Helm
Simulate ~ ~
Armor 313
Str 107 53.5% of 200
Vit 68 34% of 200
ResAll 31 38.8% of 80
Hulk Carnage
Shoulders
Simulate ~ ~
Armor 293
Str 137 45.7% of 300
Dex 36 18% of 200
Vit 130 65% of 200
ResPsn 44 73.3% of 60
ResAll 54 67.5% of 80
%MF 14 70% of 20
Vehement Locket
Amulet
Simulate ~ ~
Str 275 78.6% of 350
Int 49 14% of 350
Vit 143 40.9% of 350
ResCold 30 50% of 60
%Life 9 56.3% of 16
Lucky Breast
Chest
Simulate ~ ~
Armor 277
Str 83 41.5% of 200
Vit 275 91.7% of 300
ResPhys 32 53.3% of 60
ResAll 55 68.8% of 80
%GF 17 68% of 25
+Globes 11064 ???
Swift Brace
Gloves
Simulate ~ ~
Armor 353
Str 85 42.5% of 200
ResAll 68 85% of 80
IAS 9 100% of 9
+Globes 8178 ???
Pickup 6 85.7% of 7
Manacle Remnant
Bracers
Simulate ~ ~
Armor 193
Str 140 70% of 200
Vit 146 73% of 200
ResPhys 45 75% of 60
ResAll 43 53.8% of 80
The Meridian
Belt
Simulate ~ ~
Armor 310
Str 136 45.3% of 300
Dex 166 83% of 200
Vit 80 40% of 200
ResArcn 31 62% of 50
ResAll 63 90% of 70
%LifeSteal 2.9 96.7% of 3
Flesh Greaves
Pants
Simulate ~ ~
Armor 358
Str 67 33.5% of 200
Vit 109 36.3% of 300
ResAll 60 75% of 80
Rgn 47 13.7% of 342
+Globes 5334 ???
Gallant Vow
Ring1
Simulate ~ ~
Str 177 88.5% of 200
Int 26 13% of 200
ResAll 72 90% of 80
%CC 14 100% of 14
The Scar
Ring2
Simulate ~ ~
Dex 29 14.5% of 200
Vit 148 74% of 200
ResAll 42 52.5% of 80
Life/Hit 108 22.5% of 479
Fortitude Stompers
Boots
Simulate ~ ~
Armor 287
Str 71 35.5% of 200
Dex 145 48.3% of 300
Vit 68 34% of 200
ResPhys 39 65% of 60
ResAll 69 86.3% of 80
+Globes 4611 ???
The Force
Mainhand
Simulate ~ ~
%Dmg 43 86% of 50
Str 162 46.3% of 350
Int 49 14% of 350
Life/Hit 875 91.2% of 959
%LifeSteal 3 100% of 3
Phalanx Spite
Offhand
Simulate ~ ~
Armor 1451
Str 265 75.7% of 350
Int 103 29.4% of 350
Vit 58 16.6% of 350
ResAll 60 75% of 80
Skills / Active Abilities
Modify Skills
Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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