bonewolf

Level 60, Paragon Level 85

Softcore Barbarian Build (Last Sync w/ Battle.net: January 19, 2014)
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Skills

  • None Selected

Passives

  • None Selected
Build Information
current stats
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 440
Str 180 90% of 200
ResAll 77 96.3% of 80
IAS 8 ???
%Life 11 91.7% of 12
Crit 3.5 58.3% of 6
Warlord Mettle
Shoulders
Simulate ~ ~
Armor 353
Str 207 69% of 300
Vit 311 155.5% of 200
ResLtn 33 55% of 60
ResAll 64 80% of 80
Thorns 945 37.1% of 2544
Hypnosis Rush
Amulet
Simulate ~ ~
Dmg 32-98 ???
Str 210 60% of 350
IAS 9 100% of 9
Crit 7 70% of 10
MinDmg 25 92.6% of 27
Immortal King's Eternal Reign
Chest
Simulate ~ ~
Armor 654
Str 148 74% of 200
Vit 182 60.7% of 300
ResAll 77 96.3% of 80
Fleet Traps
Gloves
Simulate ~ ~
Armor 309
Str 222 111% of 200
Dex 88 29.3% of 300
IAS 6 66.7% of 9
CritDmg 33 66% of 50
Crit 10 100% of 10
+Globes 1996 ???
Giant Restraints
Bracers
Simulate ~ ~
Armor 220
Str 263 131.5% of 200
Int 31 15.5% of 200
Vit 68 34% of 200
ResPsn 32 53.3% of 60
ResAll 57 71.3% of 80
Crit 4.5 75% of 6
Immortal King's Tribal Binding
Belt
Simulate ~ ~
Armor 321
Str 198 66% of 300
Vit 78 39% of 200
ResAll 78 111.4% of 70
FuryMax 15 ???
%LifeSteal 3 100% of 3
Inna's Temperance
Pants
Simulate ~ ~
Armor 431
Str 99 49.5% of 200
Dex 94 47% of 200
IAS 8 ???
%Move 12 ???
Crit 1 ???
Intrepid Band
Ring1
Simulate ~ ~
MinDmg 29 80.6% of 36
Str 111 55.5% of 200
Int 64 32% of 200
ResCold 31 51.7% of 60
IAS 9 100% of 9
Crit 6 100% of 6
Unity
Ring2
Simulate ~ ~
Dmg 27-58 ???
Str 167 83.5% of 200
IAS 6 66.7% of 9
Life/Hit 296 61.8% of 479
Crit 4.5 75% of 6
%EliteDmg 4 ???
Ice Climbers
Boots
Simulate ~ ~
Armor 334
Str 194 97% of 200
Dex 84 28% of 300
ResAll 77 96.3% of 80
%Life 10 ???
%Move 11 91.7% of 12
+Globes 7118 ???
Iron Whirlwind
Mainhand
Simulate ~ ~
%Dmg 45 90% of 50
Str 116 33.1% of 350
CritDmg 98 98% of 100
NoDurLoss 1 ???
Echoing Fury
Offhand
Simulate ~ ~
MinDmg 158 44.9% of 352
MaxDmg 367 82.1% of 447
%Dmg 40 80% of 50
Str 166 47.4% of 350
IAS 0.21 ???
CritDmg 80 80% of 100
%FearProc 14 ???
Skills / Active Abilities
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Passives / Passive Abilities
Modify Passives
Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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