EiengelWZ

Level 60, Paragon Level 72

Softcore Wizard Build (Last Sync w/ Battle.net: April 22, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 453
Int 196 65.3% of 300
ResAll 80 100% of 80
IAS 9 ???
%Life 11 91.7% of 12
Crit 4 66.7% of 6
Vile Ward
Shoulders
Simulate ~ ~
Armor 648
Dex 41 20.5% of 200
Int 290 145% of 200
Vit 87 43.5% of 200
ResAll 80 100% of 80
Rgn 274 80.1% of 342
Foe's Focus
Amulet
Simulate ~ ~
MinDmg 18 66.7% of 27
Int 152 43.4% of 350
IAS 6 66.7% of 9
Life/Hit 893 93.1% of 959
CritDmg 64 64% of 100
Crit 10 100% of 10
Tal Rasha's Relentless Pursuit
Chest
Simulate ~ ~
Armor 443
Int 171 85.5% of 200
Vit 244 81.3% of 300
ResAll 78 97.5% of 80
IAS 9 ???
Hand Prism
Gloves
Simulate ~ ~
Armor 247
Int 177 59% of 300
ResAll 64 80% of 80
IAS 9 100% of 9
CritDmg 47 94% of 50
%MF 14 70% of 20
Crit 6.5 65% of 10
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 231
Str 30 15% of 200
Int 90 45% of 200
ResPhys 46 76.7% of 60
IAS 9 ???
%Move 12 ???
Thorns 1286 88.4% of 1454
Crit 6 100% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 280
Str 82 27.3% of 300
Int 190 95% of 200
Vit 71 35.5% of 200
ResAll 65 81.3% of 80
IAS 8 ???
CritDmg 46 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 448
Dex 94 47% of 200
Int 89 44.5% of 200
Vit 71 23.7% of 300
IAS 9 ???
%Move 12 ???
Crit 1 ???
Radiance Essence
Ring1
Simulate ~ ~
Dmg 29-63 ???
Int 88 44% of 200
Vit 36 18% of 200
IAS 9 100% of 9
CritDmg 34 68% of 50
Crit 4.5 75% of 6
Antique Zeal
Ring2
Simulate ~ ~
Dmg 31-47 ???
Int 85 42.5% of 200
ResAll 36 45% of 80
IAS 7 77.8% of 9
CritDmg 28 56% of 50
Crit 5.5 91.7% of 6
Ice Climbers
Boots
Simulate ~ ~
Armor 350
Dex 132 44% of 300
Int 254 127% of 200
Vit 88 44% of 200
ResAll 78 97.5% of 80
%Life 10 ???
%ImmbProc 4 ???
Chantodo's Will
Mainhand
Simulate ~ ~
%Dmg 41 82% of 50
Int 190 54.3% of 350
IAS 0.25 ???
APCrit 9 ???
Chantodo's Force
Offhand
Simulate ~ ~
Dmg 121-475 ???
Int 194 64.5% of 301
IAS 8 53.3% of 15
APMax 13 ???
Crit 9 90% of 10
APCrit 9 ???
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/544738/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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