dalla

Level 60, Paragon Level 59

Softcore Demon Hunter Build (Last Sync w/ Battle.net: May 28, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 398
Dex 190 95% of 200
ResAll 73 91.3% of 80
IAS 9 ???
%Life 10 83.3% of 12
Crit 4.5 75% of 6
Champion Talent
Shoulders
Simulate ~ ~
Armor 353
Str 164 54.7% of 300
Dex 278 139% of 200
Int 38 19% of 200
ResAll 77 96.3% of 80
%Life 12 100% of 12
Rgn 167 48.8% of 342
Honor Grinder
Amulet
Simulate ~ ~
MinDmg 30 111.1% of 27
MaxDmg 29 107.4% of 27
Dex 229 65.4% of 350
Vit 166 47.4% of 350
CritDmg 54 54% of 100
Crit 9.5 95% of 10
Inna's Vast Expanse
Chest
Simulate ~ ~
Armor 424
Dex 174 87% of 200
Vit 274 91.3% of 300
%Life 10 83.3% of 12
%Melee 5 83.3% of 6
Quickening Vices
Gloves
Simulate ~ ~
Armor 348
Dex 140 46.7% of 300
Int 83 27.7% of 300
ResArcn 60 100% of 60
IAS 7 77.8% of 9
CritDmg 47 94% of 50
Crit 9 90% of 10
Reflective Irons
Bracers
Simulate ~ ~
Armor 399
Dex 227 113.5% of 200
Vit 72 36% of 200
ResAll 67 83.8% of 80
Crit 6 100% of 6
%Range 4 66.7% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 287
Dex 89 44.5% of 200
Int 99 49.5% of 200
ResAll 50 62.5% of 80
IAS 9 ???
CritDmg 48 ???
%GF 15 60% of 25
Inna's Temperance
Pants
Simulate ~ ~
Armor 423
Dex 91 45.5% of 200
Vit 182 60.7% of 300
IAS 9 ???
%Move 12 ???
Crit 1 ???
Faith Deed
Ring1
Simulate ~ ~
Dmg 31-64 ???
Dex 83 41.5% of 200
Int 68 34% of 200
Vit 67 33.5% of 200
%Life 4 33.3% of 12
CritDmg 49 98% of 50
Crit 4.5 75% of 6
Natalya's Reflection
Ring2
Simulate ~ ~
Dmg 30-61 ???
Dex 89 44.5% of 200
ResArcn 57 95% of 60
IAS 8 88.9% of 9
Rgn 169 49.4% of 342
Crit 4.5 75% of 6
Natalya's Bloody Footprints
Boots
Simulate ~ ~
Armor 593
Dex 247 82.3% of 300
Vit 79 39.5% of 200
ResAll 72 90% of 80
%Move 12 100% of 12
%Melee 6 ???
Calamity
Mainhand
Simulate ~ ~
MinDmg 247 70.2% of 352
MaxDmg 367 82.1% of 447
%Dmg 49 98% of 50
IAS 10 90.9% of 11
CritDmg 74 74% of 100
HateRegen 1.2 ???
Dead Man's Legacy
Offhand
Simulate ~ ~
Str 100 33.2% of 301
Dex 268 89% of 301
Vit 184 61.1% of 301
IAS 17 113.3% of 15
HateRegen 1.2 ???
Crit 9 90% of 10
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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