dalla

Level 70, Paragon Level 208

Softcore Demon Hunter Build (Last Sync w/ Battle.net: April 18, 2014)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 398
Dex 190 95% of 200
ResAll 73 91.3% of 80
IAS 9 ???
%Life 10 83.3% of 12
Crit 4.5 75% of 6
Severe Ramparts
Shoulders
Simulate ~ ~
Armor 1002
Dex 410 205% of 200
Vit 364 182% of 200
ResAll 87 108.8% of 80
+XP/Kill 119 495.8% of 24
Pickup 2 28.6% of 7
Trance Spine
Amulet
Simulate ~ ~
Dex 564 161.1% of 350
Vit 560 160% of 350
CritDmg 83 83% of 100
Crit 10 100% of 10
ResArcn 130 216.7% of 60
Cindercoat
Chest
Simulate ~ ~
Armor 676
FireSklDmg 17 ???
Dex 472 236% of 200
Vit 485 161.7% of 300
+XP/Kill 182 758.3% of 24
Shadow Stranglers
Gloves
Simulate ~ ~
Armor 566
Dex 617 205.7% of 300
IAS 6 66.7% of 9
CritDmg 36 72% of 50
Crit 7.5 75% of 10
ResArcn 140 233.3% of 60
Reaper's Wraps
Bracers
Simulate ~ ~
Armor 413
FireSklDmg 18 ???
Dex 490 245% of 200
Vit 418 209% of 200
Crit 5 83.3% of 6
%GF 33 132% of 25
The Witching Hour
Belt
Simulate ~ ~
Armor 292
Dex 89 44.5% of 200
Int 99 49.5% of 200
ResAll 50 62.5% of 80
IAS 9 ???
CritDmg 48 ???
%GF 15 60% of 25
Hexing Pants of Mr. Yan
Pants
Simulate ~ ~
Armor 709
Dex 453 226.5% of 200
Vit 437 145.7% of 300
ResPsn 153 255% of 60
The Charge
Ring1
Simulate ~ ~
Dex 368 184% of 200
IAS 5 55.6% of 9
CritDmg 43 86% of 50
Crit 5.5 91.7% of 6
ResCold 133 221.7% of 60
%CC 15 107.1% of 14
Antique Defiance
Ring2
Simulate ~ ~
Dex 382 191% of 200
IAS 5 55.6% of 9
CritDmg 45 90% of 50
Crit 5.5 91.7% of 6
ResPsn 134 223.3% of 60
+Globes 19967 ???
Journeyman Promise
Boots
Simulate ~ ~
Armor 578
Dex 400 133.3% of 300
Vit 352 176% of 200
ResAll 90 112.5% of 80
+XP/Kill 130 541.7% of 24
Kridershot
Mainhand
Simulate ~ ~
Dmg 1160-1437 ???
Dex 633 106.4% of 595
%ImmbProc 1.1 ???
Dead Man's Legacy
Offhand
Simulate ~ ~
Dex 704 233.9% of 301
Vit 715 237.5% of 301
IAS 18 120% of 15
Crit 9 90% of 10
%GF 32 160% of 20
+Globes 21375 ???
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Passives / Passive Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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