NalaSu

Level 60, Paragon Level 10

Hardcore Monk Build (Last Sync w/ Battle.net: April 20, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Glittering Skull
Helm
Simulate ~ ~
Armor 591
Str 40 20% of 200
Dex 90 45% of 200
Vit 69 34.5% of 200
%MF 13 65% of 20
Crit 5 83.3% of 6
Prankster's Mail
Shoulders
Simulate ~ ~
Armor 322
Dex 97 48.5% of 200
Vit 132 66% of 200
ResLtn 49 81.7% of 60
ResAll 72 90% of 80
Rgn 47 13.7% of 342
Severe Course
Amulet
Simulate ~ ~
MinDmg 9 33.3% of 27
Dex 204 58.3% of 350
Vit 118 33.7% of 350
ResLtn 39 65% of 60
CritDmg 55 55% of 100
Glistening Adornments
Chest
Simulate ~ ~
Armor 705
Vit 191 63.7% of 300
ResLtn 33 55% of 60
ResAll 60 75% of 80
%Life 10 83.3% of 12
Clench Behemoth
Gloves
Simulate ~ ~
Armor 332
Dex 114 38% of 300
Int 29 9.7% of 300
Vit 57 28.5% of 200
ResLtn 44 73.3% of 60
ResAll 40 50% of 80
Crit 10 100% of 10
Aberrant Ragers
Bracers
Simulate ~ ~
Armor 233
Str 47 23.5% of 200
Dex 88 44% of 200
Vit 70 35% of 200
ResLtn 45 75% of 60
ResAll 61 76.3% of 80
+Globes 7309 ???
Coursing Brace
Belt
Simulate ~ ~
Armor 272
Dex 137 68.5% of 200
Vit 55 27.5% of 200
ResLtn 59 98.3% of 60
ResAll 64 80% of 80
Rgn 55 16.1% of 342
Peerless Raiments
Pants
Simulate ~ ~
Armor 566
Str 34 17% of 200
Dex 93 46.5% of 200
Vit 156 52% of 300
ResLtn 47 78.3% of 60
Sinister Wheel
Ring1
Simulate ~ ~
Dmg 9-18 ???
Dex 99 49.5% of 200
ResArcn 27 45% of 60
ResAll 71 88.8% of 80
Crit 3 50% of 6
Union Rush
Ring2
Simulate ~ ~
Dmg 36-72 ???
Dex 77 38.5% of 200
Vit 64 32% of 200
ResCold 26 43.3% of 60
IAS 7 77.8% of 9
MinDmg 12 33.3% of 36
Visceral Stand
Boots
Simulate ~ ~
Armor 355
Str 73 36.5% of 200
Dex 174 58% of 300
Vit 91 45.5% of 200
ResAll 29 36.3% of 80
%Move 12 100% of 12
%ImmbProc 1.9 ???
Assault Spine
Mainhand
Simulate ~ ~
Vit 164 46.9% of 350
Life/Hit 785 81.9% of 959
Scavenger's Wall
Offhand
Simulate ~ ~
Armor 1145
Str 90 25.7% of 350
Dex 118 33.7% of 350
Vit 190 54.3% of 350
ResAll 42 52.5% of 80
%MF 15 75% of 20
Crit 10 100% of 10
%Range 4 66.7% of 6
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/534836/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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