RockYouLikeA

Level 60, Paragon Level 4

Softcore Barbarian Build (Last Sync w/ Battle.net: April 20, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 433
Str 172 86% of 200
Vit 81 40.5% of 200
ResAll 79 98.8% of 80
IAS 8 ???
%Life 11 91.7% of 12
Champion Apex
Shoulders
Simulate ~ ~
Armor 279
Str 203 67.7% of 300
Vit 106 53% of 200
ResPhys 47 78.3% of 60
ResAll 61 76.3% of 80
%Life 6 50% of 12
Sinister Medal
Amulet
Simulate ~ ~
MaxDmg 32 118.5% of 27
Str 146 41.7% of 350
ResPsn 36 60% of 60
ResAll 59 73.8% of 80
CritDmg 50 50% of 100
Crit 9 90% of 10
Immortal King's Eternal Reign
Chest
Simulate ~ ~
Armor 789
Str 122 61% of 200
Vit 163 54.3% of 300
ResAll 78 97.5% of 80
Exquisite Tendrils
Gloves
Simulate ~ ~
Armor 290
Str 40 20% of 200
Vit 133 66.5% of 200
ResAll 75 93.8% of 80
CritDmg 46 92% of 50
%MF 15 75% of 20
Crit 7.5 75% of 10
Gleaming Armor
Bracers
Simulate ~ ~
Armor 204
Str 61 30.5% of 200
Vit 143 71.5% of 200
ResPhys 50 83.3% of 60
ResAll 57 71.3% of 80
Crit 4.5 75% of 6
Immortal King's Tribal Binding
Belt
Simulate ~ ~
Armor 363
Str 190 63.3% of 300
Vit 66 33% of 200
ResAll 74 105.7% of 70
FuryMax 15 ???
%LifeSteal 2.9 96.7% of 3
Inna's Temperance
Pants
Simulate ~ ~
Armor 634
Dex 91 45.5% of 200
IAS 9 ???
%Move 12 ???
Crit 1 ???
Veteran's Ring
Ring1
Simulate ~ ~
Str 83 41.5% of 200
ResAll 62 77.5% of 80
IAS 6 66.7% of 9
%Life 7 58.3% of 12
Crit 4 66.7% of 6
Breathing Faze
Ring2
Simulate ~ ~
Str 82 41% of 200
ResAll 52 65% of 80
IAS 5 55.6% of 9
%Life 8 66.7% of 12
Crit 4.5 75% of 6
Zunimassa's Trail
Boots
Simulate ~ ~
Armor 332
%PsnDmg 8 ???
Str 88 44% of 200
Int 178 89% of 200
Vit 91 45.5% of 200
ResCold 37 61.7% of 60
%Move 12 100% of 12
Skorn
Mainhand
Simulate ~ ~
MinDmg 262 54.8% of 478
MaxDmg 262 42.9% of 611
%Dmg 46 92% of 50
Str 313 52.6% of 595
Life/Hit 957 49.9% of 1918
CritDmg 144 72% of 200
Nothing
Offhand
Simulate ~ ~
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
Sync Character with Battle.net Profile

This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/534676/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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