Karenin

Level 60, Paragon Level 64

Softcore Barbarian Build (Last Sync w/ Battle.net: August 12, 2013)
134 Views
0 Votes

Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 436
Str 238 119% of 200
Int 79 26.3% of 300
ResAll 77 96.3% of 80
IAS 9 ???
%Life 12 100% of 12
Cavalry Shield
Shoulders
Simulate ~ ~
Armor 353
Str 207 69% of 300
Dex 66 33% of 200
Int 67 33.5% of 200
Vit 230 115% of 200
ResArcn 42 70% of 60
ResAll 38 47.5% of 80
Supremacy Crusher
Amulet
Simulate ~ ~
Dmg 35-51 ???
Str 216 61.7% of 350
Dex 105 30% of 350
Int 123 35.1% of 350
CritDmg 92 92% of 100
Crit 6 60% of 10
Immortal King's Eternal Reign
Chest
Simulate ~ ~
Armor 796
Str 186 93% of 200
Vit 146 48.7% of 300
ResAll 71 88.8% of 80
Dauntless Hands
Gloves
Simulate ~ ~
Armor 309
Str 268 134% of 200
Int 56 18.7% of 300
IAS 6 66.7% of 9
Rgn 326 95.3% of 342
Crit 10 100% of 10
+Globes 2985 ???
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 253
Str 97 48.5% of 200
Dex 69 34.5% of 200
IAS 8 ???
%Move 12 ???
Thorns 1179 81.1% of 1454
Crit 4.5 75% of 6
Immortal King's Tribal Binding
Belt
Simulate ~ ~
Armor 353
Str 235 78.3% of 300
Vit 67 33.5% of 200
ResAll 75 107.1% of 70
FuryMax 15 ???
%LifeSteal 3 100% of 3
Depth Diggers
Pants
Simulate ~ ~
Armor 456
Str 195 97.5% of 200
Dex 64 32% of 200
Vit 249 83% of 300
ResAll 73 91.3% of 80
%GF 21 84% of 25
%MF 20 100% of 20
Screaming Link
Ring1
Simulate ~ ~
Dmg 25-52 ???
Str 99 49.5% of 200
IAS 8 88.9% of 9
Crit 6 100% of 6
Unity
Ring2
Simulate ~ ~
Dmg 30-63 ???
Str 217 108.5% of 200
Dex 26 13% of 200
Life/Hit 262 54.7% of 479
Crit 4.5 75% of 6
%EliteDmg 3 ???
Ice Climbers
Boots
Simulate ~ ~
Armor 334
Str 192 96% of 200
ResPsn 33 55% of 60
ResAll 74 92.5% of 80
%Life 11 ???
%Move 11 91.7% of 12
Thorns 128 8.8% of 1454
Terrible Slasher
Mainhand
Simulate ~ ~
MinDmg 311 88.4% of 352
MaxDmg 244 54.6% of 447
%Dmg 40 80% of 50
CritDmg 63 63% of 100
%LifeSteal 2.8 93.3% of 3
Echoing Fury
Offhand
Simulate ~ ~
MinDmg 284 80.7% of 352
MaxDmg 181 40.5% of 447
%Dmg 39 78% of 50
Str 167 47.7% of 350
Dex 49 14% of 350
Vit 132 37.7% of 350
IAS 0.22 ???
%FearProc 15.9 ???
Skills / Active Abilities
Modify Skills
Passives / Passive Abilities
Modify Passives
Follower / Shrine Buffs
Multiplayer Group Buffs
Sync Character with Battle.net Profile

This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

Resync ALL Data from Battle.net Resync JUST SKILLS from Battle.net Resync JUST ITEMS from Battle.net

You may sync your profile once every (1) hour by clicking the button above.

Want to create a build of your own?

Create a new Build
JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/530247/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

Listed below are all of the items you've created that would fit into this equipment slot.

Please choose which item you'd like to equip.