Karenin

Level 70, Paragon Level 343

Softcore Barbarian Build (Last Sync w/ Battle.net: April 24, 2014)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Broken Crown
Helm
Simulate ~ ~
Armor 705
Str 728 364% of 200
Vit 700 350% of 200
IAS 7 ???
Crit 5.5 91.7% of 6
ResPhys 158 263.3% of 60
+XP/Kill 182 758.3% of 24
Spaulders of Zakara
Shoulders
Simulate ~ ~
Armor 1026
Str 481 160.3% of 300
Vit 491 245.5% of 200
ResAll 99 123.8% of 80
Pickup 1 14.3% of 7
Haunt of Vaxo
Amulet
Simulate ~ ~
Str 710 202.9% of 350
IAS 7 77.8% of 9
CritDmg 75 75% of 100
Crit 8.5 85% of 10
+XP/Kill 141 587.5% of 24
Cindercoat
Chest
Simulate ~ ~
Armor 758
FireSklDmg 19 ???
Str 424 212% of 200
Vit 433 144.3% of 300
Pickup 1 14.3% of 7
Magefist
Gloves
Simulate ~ ~
Armor 523
FireSklDmg 19 ???
Str 631 315.5% of 200
IAS 6 66.7% of 9
CritDmg 41 82% of 50
Crit 10 100% of 10
ResLtn 156 260% of 60
Reaper's Wraps
Bracers
Simulate ~ ~
Armor 375
Str 475 237.5% of 200
ResAll 98 122.5% of 80
Crit 5 83.3% of 6
+XP/Kill 186 775% of 24
Razor Strop
Belt
Simulate ~ ~
Armor 458
Str 492 164% of 300
Vit 499 249.5% of 200
ResAll 93 116.3% of 80
%Life 10 83.3% of 12
Pickup 1 14.3% of 7
Depth Diggers
Pants
Simulate ~ ~
Armor 671
Str 489 244.5% of 200
Vit 482 160.7% of 300
ResAll 96 120% of 80
%GF 33 132% of 25
Thorns 1810 124.5% of 1454
Signet Bolt
Ring1
Simulate ~ ~
Str 391 195.5% of 200
IAS 6 66.7% of 9
CritDmg 48 96% of 50
Crit 6 100% of 6
%CC 29 207.1% of 14
Wyrdward
Ring2
Simulate ~ ~
Dmg 65-142 ???
Str 480 240% of 200
CritDmg 43 86% of 50
Crit 6 100% of 6
%CC 38 271.4% of 14
Ice Climbers
Boots
Simulate ~ ~
Armor 583
Str 459 229.5% of 200
Vit 482 241% of 200
ResAll 93 116.3% of 80
%Move 12 100% of 12
+XP/Kill 192 800% of 24
Thunderfury, Blessed Blade of the Windseeker
Mainhand
Simulate ~ ~
Str 703 200.9% of 350
IAS 7 63.6% of 11
%BlindProc 1.7 ???
Devastator
Offhand
Simulate ~ ~
FireSklDmg 18 ???
Str 711 203.1% of 350
+XP/Kill 156 650% of 24
%FrznProc 2.4 ???
Skills / Active Abilities
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Passives / Passive Abilities
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Multiplayer Group Buffs
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/530247/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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