Salander

Level 60, Paragon Level 69

Softcore Monk Build (Last Sync w/ Battle.net: June 11, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Inna's Radiance
Helm
Simulate ~ ~
Armor 370
Dex 184 61.3% of 300
Vit 61 30.5% of 200
ResLtn 34 68% of 50
ResAll 75 107.1% of 70
Crit 5.5 91.7% of 6
Victory Redoubt
Shoulders
Simulate ~ ~
Armor 531
Dex 215 107.5% of 200
Int 73 36.5% of 200
Vit 98 49% of 200
ResLtn 43 71.7% of 60
ResAll 77 96.3% of 80
Honor Track
Amulet
Simulate ~ ~
Str 102 29.1% of 350
Dex 188 53.7% of 350
Int 201 57.4% of 350
Vit 162 46.3% of 350
CritDmg 98 98% of 100
Crit 9 90% of 10
Tal Rasha's Relentless Pursuit
Chest
Simulate ~ ~
Armor 448
Int 129 64.5% of 200
Vit 251 83.7% of 300
ResLtn 50 83.3% of 60
IAS 9 ???
Touch Guide
Gloves
Simulate ~ ~
Armor 309
Dex 220 73.3% of 300
Vit 91 45.5% of 200
ResLtn 26 43.3% of 60
IAS 9 100% of 9
%MF 16 80% of 20
Crit 10 100% of 10
Heartless Armor
Bracers
Simulate ~ ~
Armor 220
Str 51 25.5% of 200
Dex 246 123% of 200
Vit 74 37% of 200
ResPhys 43 71.7% of 60
ResAll 52 65% of 80
Crit 6 100% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 424
Int 91 45.5% of 200
Vit 80 40% of 200
ResLtn 60 100% of 60
IAS 9 ???
CritDmg 50 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 412
Dex 91 45.5% of 200
ResLtn 57 95% of 60
IAS 9 ???
%Move 12 ???
Crit 1 ???
Oath Nexus
Ring1
Simulate ~ ~
Dmg 21-75 ???
Dex 86 43% of 200
IAS 9 100% of 9
Crit 4.5 75% of 6
Loyalty Mine
Ring2
Simulate ~ ~
MinDmg 25 69.4% of 36
MaxDmg 20 23.3% of 86
Dex 73 36.5% of 200
CritDmg 49 98% of 50
%GF 17 68% of 25
Crit 5 83.3% of 6
Ice Climbers
Boots
Simulate ~ ~
Armor 312
Dex 192 64% of 300
Vit 68 34% of 200
ResLtn 47 78.3% of 60
ResAll 72 90% of 80
%Life 12 ???
%Move 12 100% of 12
Sever Clash
Mainhand
Simulate ~ ~
MinDmg 302 85.8% of 352
MaxDmg 382 85.5% of 447
%Dmg 37 74% of 50
CritDmg 49 49% of 100
%LifeSteal 2.2 73.3% of 3
Won Khim Lau
Offhand
Simulate ~ ~
%LtnDmg 5 ???
LtnSklDmg 23 ???
%Dmg 40 80% of 50
Dex 165 47.1% of 350
%LifeSteal 2.9 96.7% of 3
Skills / Active Abilities
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Passives / Passive Abilities
Modify Passives
Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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