monk

Level 60, Paragon Level 50

Softcore Monk Build (Last Sync w/ Battle.net: October 19, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Madstone
Helm
Simulate ~ ~
Armor 398
Dex 133 44.3% of 300
Vit 75 37.5% of 200
ResAll 73 104.3% of 70
Rgn 265 113.2% of 234
SprtRegen 2.28 ???
Burden Negation
Shoulders
Simulate ~ ~
Armor 613
Str 40 13.3% of 300
Int 58 29% of 200
Vit 210 105% of 200
ResPhys 40 66.7% of 60
ResAll 70 87.5% of 80
%Life 11 91.7% of 12
Blackthorne's Duncraig Cross
Amulet
Simulate ~ ~
Dex 78 22.3% of 350
Int 60 17.1% of 350
ResAll 72 90% of 80
IAS 8 88.9% of 9
Life/Hit 619 64.5% of 959
%Life 13 81.3% of 16
Immortal King's Eternal Reign
Chest
Simulate ~ ~
Armor 644
Str 143 71.5% of 200
Vit 91 30.3% of 300
ResLtn 43 71.7% of 60
ResAll 79 98.8% of 80
Leper's Gage
Gloves
Simulate ~ ~
Armor 549
Str 65 32.5% of 200
Int 62 20.7% of 300
Vit 214 107% of 200
ResPsn 57 95% of 60
ResAll 79 98.8% of 80
Crit 5.5 55% of 10
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 237
Vit 98 49% of 200
ResLtn 37 61.7% of 60
ResAll 72 90% of 80
IAS 8 ???
%Move 12 ???
Thorns 1163 80% of 1454
Blackthorne's Notched Belt
Belt
Simulate ~ ~
Armor 535
Str 193 64.3% of 300
ResLtn 44 73.3% of 60
ResAll 62 77.5% of 80
%GF 24 96% of 25
Rgn 310 90.6% of 342
Blackthorne's Jousting Mail
Pants
Simulate ~ ~
Armor 400
Str 92 46% of 200
Dex 99 49.5% of 200
Int 94 47% of 200
Vit 229 76.3% of 300
ResAll 74 92.5% of 80
Life/Hit 390 ???
%Life 12 ???
%MF 19 95% of 20
Stone of Jordan
Ring1
Simulate ~ ~
%LtnDmg 5 ???
SprtRegen 2.17 ???
%EliteDmg 20 ???
Hellfire Ring
Ring2
Simulate ~ ~
Dmg 30-87 ???
Dex 75 37.5% of 200
Int 198 99% of 200
Vit 68 34% of 200
ResLtn 51 85% of 60
Immortal King's Stride
Boots
Simulate ~ ~
Armor 346
Str 95 47.5% of 200
Int 65 32.5% of 200
Vit 162 81% of 200
ResAll 77 96.3% of 80
%Move 12 100% of 12
%CC 14 ???
Sledge of Athskeleng
Mainhand
Simulate ~ ~
MinDmg 180 37.7% of 478
MaxDmg 352 57.6% of 611
%Dmg 36 72% of 50
Dex 115 19.3% of 595
Vit 455 76.5% of 595
Life/Hit 1312 68.4% of 1918
%Move 12 ???
Nothing
Offhand
Simulate ~ ~
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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