DisintegrateBlizzard

Level 60, Paragon Level 98

Softcore Wizard Build (Last Sync w/ Battle.net: May 21, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Storm Crow
Helm
Simulate ~ ~
Armor 386
%LtnDmg 8 ???
Str 92 46% of 200
Dex 99 49.5% of 200
Int 98 32.7% of 300
Vit 100 50% of 200
Life/Hit 385 ???
Crit 5 83.3% of 6
APCrit 10 ???
%EliteDmg 4 ???
Vehement Denial
Shoulders
Simulate ~ ~
Armor 353
Str 165 55% of 300
Int 272 136% of 200
Vit 72 36% of 200
ResPhys 57 95% of 60
ResAll 70 87.5% of 80
%Life 8 66.7% of 12
Bullseye Pendant
Amulet
Simulate ~ ~
Dex 181 51.7% of 350
Int 202 57.7% of 350
%Life 16 100% of 16
CritDmg 61 61% of 100
Crit 8.5 85% of 10
Zunimassa's Marrow
Chest
Simulate ~ ~
Armor 592
Int 163 81.5% of 200
Vit 148 49.3% of 300
ResAll 75 93.8% of 80
Attack Mail
Gloves
Simulate ~ ~
Armor 574
Int 224 74.7% of 300
IAS 6 66.7% of 9
CritDmg 35 70% of 50
Crit 9 90% of 10
Pickup 6 85.7% of 7
Dismal Bracers
Bracers
Simulate ~ ~
Armor 220
Str 81 40.5% of 200
Int 205 102.5% of 200
Vit 95 47.5% of 200
ResAll 57 71.3% of 80
Crit 6 100% of 6
Pickup 7 100% of 7
The Witching Hour
Belt
Simulate ~ ~
Armor 268
Int 136 68% of 200
Vit 45 22.5% of 200
IAS 9 ???
%Life 4 33.3% of 12
CritDmg 46 ???
%GF 13 52% of 25
Depth Diggers
Pants
Simulate ~ ~
Armor 768
Int 180 90% of 200
Vit 157 52.3% of 300
ResAll 78 97.5% of 80
%GF 23 92% of 25
%MF 20 100% of 20
Zunimassa's Pox
Ring1
Simulate ~ ~
MinDmg 19 52.8% of 36
Int 87 43.5% of 200
ResAll 63 78.8% of 80
CritDmg 32 64% of 50
Crit 4.5 75% of 6
%CC 9 64.3% of 14
Stone of Jordan
Ring2
Simulate ~ ~
%PsnDmg 6 ???
APMax 13 ???
%EliteDmg 28 ???
Zunimassa's Trail
Boots
Simulate ~ ~
Armor 530
%PsnDmg 8 ???
Int 159 79.5% of 200
Vit 111 55.5% of 200
%Move 12 100% of 12
Skorn
Mainhand
Simulate ~ ~
MinDmg 258 54% of 478
MaxDmg 276 45.2% of 611
%Dmg 50 100% of 50
Int 336 56.5% of 595
CritDmg 144 72% of 200
%LifeSteal 5.6 93.3% of 6
Nothing
Offhand
Simulate ~ ~
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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