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 DPS Calculations
Gear / Items
Name  Controls  DPS (% of Total) 
EHP (% of Total) 
Gear Stats  Perfection  

Andariel's Visage
Helm 
~  ~  
Vile Ward
Shoulders 
~  ~  
Mesmerism Blame
Amulet 
~  ~  
Aquila Cuirass
Chest 
~  ~  
Executioner's Strike
Gloves 
~  ~  
Strongarm Bracers
Bracers 
~  ~  
Hellcat Waistguard
Belt 
~  ~  
Hunter's Robes
Pants 
~  ~  
Signet Wound
Ring1 
~  ~  
Stone of Jordan
Ring2 
~  ~  
Cat's Hooves
Boots 
~  ~  
Monster Hunter
Mainhand 
~  ~  
Sledge Fist
Offhand 
~  ~ 
Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items
Note: This is an experimental tab! Still working out the bugs.
In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!
SCRAM Basics
The basis of the calculations uses the SCRAM method, as follows:
 S = Primary Attribute Bonus
 C = Critical Hit and Critical Hit Damage
 R = Attacks per Second
 A = Average Hit
 M = Damage Modifiers
Once you have all of these numbers defined, your DPS is equal to:
DPS = S * C * R * A * M
Over the course of the rest of this panel, we will be using the stats from this build in our calculations.
Calculating "S"
The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.
S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S =
Calculating "C"
"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.
 Critical Hit Chance: %
 Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C =
Calculating "R"
"R" is the rate at which you attack, including all attack speed bonuses.
When dualwielding, you also gain a +15% Increase to your attack speed.
 Mainhand Speed: attacks per second
 Offhand Speed: attacks per second
 +% Attack Speed: %
 Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15) OHAPS = OH Speed * (1 + +% Attack Speed + 0.15) R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS = * (1 + 0.15 + ( * 0.01)) OHAPS = * (1 + 0.15 + ( * 0.01)) R = 2 / ( 1 / + 1 / )
R =
Calculating "A"
"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.
We will be using the following weapons and attributes in this step:

 Total Damage: 
 Weapon Damage: 

 Total Damage: 
 Real Weapon Damage: 
 Minimum Damage: +
 Maximum Damage: +
 +% Elemental Damage: %
+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+XY Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.
To calculate the bonus damage from +% Elemental Damage, we need to do the following...
MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele % OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %
Plugging in the numbers, we get:
MH = ( + + + ) / 2 * ( * 0.01) MH Bonus Damage = OH = ( + + + ) / 2 * ( * 0.01) OH Bonus Damage =
Now, for the math to determine actual average damage, which is as follows.
MH Min = (MH Weapon Min + Bonus Min) MH Max = (MH Weapon Max + Bonus Max) OH Min = (OH Weapon Min + Bonus Min) OH Max = (OH Weapon Max + Bonus Max) MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage A = (MH Avg + OH Avg) / 2
Plug in this build's numbers...
MH Min = ( + ) = MH Max = ( + ) = OH Min = ( + ) = OH Max = ( + ) = MH Avg = ( + ) / 2 + = OH Avg = ( + ) / 2 + = A = ( + ) / 2 A =
Calculating "M"
"M" is the total bonus damage from all of your passives and abilities.
M = 1 +
Totaling it all up...
Now we just take the last number from each of the above sections and multiply them together!
DPS = S * C * R * A * M
DPS = * * * *
DPS =
Help improve this!
This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.
Feel free to use these calculations in your applications, spreadsheets or websites!
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Damage per Second

~
Effective Hit Points

Comparison Results 

Damage Statistics  

DPS  
Attacks per Second  
+% Attack Speed  
Critical Hit Chance  
Critical Hit Damage 
Damage Ranges  

MH: Monster Hunter  
Damage Range    
Crit Hit Range    
OH: Sledge Fist  
Damage Range    
Crit Hit Range   
DPS Gains by Stat  

+1 Primary Stat  
+1% Crit Hit  
+1% Crit Hit Dmg  
+1 Minimum Dmg  
+1 Maximum Dmg  
+1% Attack Speed  
+1% Elemental Damage 
Base Statistics  

Strength  
Dexterity  
Intelligence  
Vitality  
Magic Find  
Gold Find 
Defensive Statistics  

Armor  ~  
All Resist  
Block Chance  
Dodge Chance  
Armor Damage Reduction  
Total Damage Reduction  
Thorns 
Defensive Specifics  

Physical Resistance  
Cold Resistance  
Fire Resistance  
Lightning Resistance  
Poison Resistance  
Arcane/Holy Resistance  
Crowd Control Reduction  
Missile Damage Reduction  
Melee Damage Reduction  
Elite Damage Reduction 
Effective Hit Points  

EHP  
EHP w/ Dodge  
EHP w/ Block  
EHP w/ Dodge + Block  
Melee EHP  
Ranged EHP  
Elite EHP  
Physical EHP  
Cold EHP  
Fire EHP  
Lightning EHP  
Poison EHP  
Arcane/Holy EHP 
EHP Gains by Stat  

+1 Armor  
+1 Dexterity  
+1 Intelligence  
+1 Strength  
+1 Vitality  
+1 Resist All  
+1% Life  
+1% Block  
+1% Melee Reduce  
+1% Ranged Reduce  
+1% Elite Reduce 
Health Statistics  

Maximum Life  
HP:EHP Ratio  
Life Steal  
Life per Hit  
Total Life Bonus  
Life per Second  
Life per Kill  
Health Globe Healing Bonus  
Bonus to Gold/Globe Radius 
Listed below are all of the items you've created that would fit into this equipment slot.
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