Aqualan

Level 60, Paragon Level 100

Softcore Monk Build (Last Sync w/ Battle.net: August 18, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Inna's Radiance
Helm
Simulate ~ ~
Armor 411
Dex 168 56% of 300
Vit 99 49.5% of 200
ResLtn 46 92% of 50
ResAll 75 107.1% of 70
Crit 5.5 91.7% of 6
The Denial
Shoulders
Simulate ~ ~
Armor 353
Dex 303 151.5% of 200
Vit 113 56.5% of 200
ResLtn 49 81.7% of 60
ResAll 66 82.5% of 80
Thorns 610 24% of 2544
Victory Dispute
Amulet
Simulate ~ ~
Dmg 31-60 ???
Dex 215 61.4% of 350
CritDmg 96 96% of 100
Crit 8.5 85% of 10
MinDmg 28 103.7% of 27
Tal Rasha's Relentless Pursuit
Chest
Simulate ~ ~
Armor 422
Int 168 84% of 200
Vit 255 85% of 300
ResLtn 50 83.3% of 60
IAS 9 ???
Fist Redoubt
Gloves
Simulate ~ ~
Armor 309
Dex 269 89.7% of 300
Vit 119 59.5% of 200
ResLtn 48 80% of 60
CritDmg 34 68% of 50
Crit 10 100% of 10
Mortal Grapplers
Bracers
Simulate ~ ~
Armor 220
Str 167 83.5% of 200
Dex 281 140.5% of 200
Vit 83 41.5% of 200
ResAll 75 93.8% of 80
Crit 4 66.7% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 276
Dex 70 35% of 200
Int 91 45.5% of 200
Vit 88 44% of 200
ResLtn 50 83.3% of 60
IAS 9 ???
CritDmg 45 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 413
Dex 179 89.5% of 200
Vit 51 17% of 300
IAS 8 ???
%Move 12 ???
Crit 1 ???
Natalya's Reflection
Ring1
Simulate ~ ~
MaxDmg 32 37.2% of 86
Dex 85 42.5% of 200
IAS 8 88.9% of 9
%Life 6 50% of 12
Rgn 174 50.9% of 342
Crit 4 66.7% of 6
Signet Lock
Ring2
Simulate ~ ~
Dmg 32-62 ???
Str 60 30% of 200
Dex 76 38% of 200
Vit 66 33% of 200
IAS 8 88.9% of 9
Crit 4 66.7% of 6
Natalya's Bloody Footprints
Boots
Simulate ~ ~
Armor 579
Dex 189 63% of 300
Vit 86 43% of 200
ResAll 77 96.3% of 80
%Move 12 100% of 12
%Melee 6 ???
Vile Vane
Mainhand
Simulate ~ ~
MinDmg 249 70.7% of 352
MaxDmg 377 84.3% of 447
%Dmg 40 80% of 50
Dex 165 47.1% of 350
CritDmg 53 53% of 100
%LifeSteal 2.3 76.7% of 3
Screaming Sunder
Offhand
Simulate ~ ~
MinDmg 312 88.6% of 352
MaxDmg 293 65.5% of 447
%Dmg 33 66% of 50
Str 67 19.1% of 350
Dex 109 31.1% of 350
CritDmg 62 62% of 100
%LifeSteal 2.5 83.3% of 3
Skills / Active Abilities
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Passives / Passive Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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