Plato

Level 60, Paragon Level 64

Hardcore Wizard Build (Last Sync w/ Battle.net: June 11, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Tal Rasha's Guise of Wisdom
Helm
Simulate ~ ~
Armor 443
Str 33 16.5% of 200
Int 239 79.7% of 300
%Life 10 83.3% of 12
Crit 5 83.3% of 6
Pickup 7 100% of 7
Bulk Crux
Shoulders
Simulate ~ ~
Armor 353
Dex 78 39% of 200
Int 267 133.5% of 200
Vit 85 42.5% of 200
ResCold 50 83.3% of 60
ResAll 72 90% of 80
Pickup 6 85.7% of 7
Baron Demise
Amulet
Simulate ~ ~
Int 228 65.1% of 350
ResAll 47 58.8% of 80
Life/Kill 1257 43.7% of 2878
CritDmg 71 71% of 100
%MF 33 73.3% of 45
Crit 9.5 95% of 10
Blackthorne's Surcoat
Chest
Simulate ~ ~
Armor 628
Int 74 37% of 200
Vit 176 58.7% of 300
ResAll 74 92.5% of 80
%Range 6 100% of 6
Intrepid Brace
Gloves
Simulate ~ ~
Armor 556
Dex 67 22.3% of 300
Int 222 74% of 300
ResFire 41 68.3% of 60
CritDmg 38 76% of 50
Crit 10 100% of 10
Reflecting Ragers
Bracers
Simulate ~ ~
Armor 220
Int 211 105.5% of 200
Vit 91 45.5% of 200
ResArcn 33 55% of 60
ResAll 78 97.5% of 80
Crit 5 83.3% of 6
Pickup 6 85.7% of 7
The Witching Hour
Belt
Simulate ~ ~
Armor 267
Str 57 19% of 300
Dex 33 16.5% of 200
Int 99 49.5% of 200
IAS 8 ???
CritDmg 43 ???
%MF 17 85% of 20
Thorns 808 31.8% of 2544
Blackthorne's Jousting Mail
Pants
Simulate ~ ~
Armor 791
Str 98 49% of 200
Dex 100 50% of 200
Int 100 50% of 200
Vit 165 55% of 300
Life/Hit 448 ???
%Life 10 ???
%MF 20 100% of 20
Demonic Link
Ring1
Simulate ~ ~
Dex 80 40% of 200
Int 42 21% of 200
ResPhys 44 73.3% of 60
IAS 9 100% of 9
CritDmg 26 52% of 50
Crit 3.5 58.3% of 6
Hellfire Ring
Ring2
Simulate ~ ~
MaxDmg 23 26.7% of 86
Str 42 21% of 200
Int 60 30% of 200
Vit 189 94.5% of 200
ResLtn 40 66.7% of 60
Mending Groundpounders
Boots
Simulate ~ ~
Armor 243
Int 65 32.5% of 200
Vit 161 80.5% of 200
ResAll 70 87.5% of 80
%GF 18 72% of 25
Rgn 103 30.1% of 342
%Move 12 100% of 12
Killing Stock
Mainhand
Simulate ~ ~
MinDmg 266 75.6% of 352
MaxDmg 312 69.8% of 447
%Dmg 39 78% of 50
Dex 68 19.4% of 350
Vit 102 29.1% of 350
%LifeSteal 2.7 90% of 3
Triumvirate
Offhand
Simulate ~ ~
Dmg 86-370 ???
%FireDmg 5 ???
%LtnDmg 5 ???
%ArcDmg 6 ???
Int 157 52.2% of 301
APMax 15 ???
Crit 8.5 85% of 10
+Globes 8943 ???
Skills / Active Abilities
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Passives / Passive Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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