Kriegar

Level 60, Paragon Level 100

Softcore Barbarian Build (Last Sync w/ Battle.net: May 12, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Immortal King's Triumph
Helm
Simulate ~ ~
Armor 430
Str 171 85.5% of 200
Vit 92 46% of 200
%Life 11 91.7% of 12
Crit 6 100% of 6
%Melee 6 ???
Vile Ward
Shoulders
Simulate ~ ~
Armor 638
Str 250 83.3% of 300
Vit 43 21.5% of 200
ResCold 39 65% of 60
ResAll 76 95% of 80
Rgn 318 93% of 342
Slaughter Burden
Amulet
Simulate ~ ~
Str 286 81.7% of 350
Int 86 24.6% of 350
ResAll 55 68.8% of 80
IAS 9 100% of 9
Crit 10 100% of 10
Immortal King's Eternal Reign
Chest
Simulate ~ ~
Armor 766
Str 186 93% of 200
Vit 36 12% of 300
ResAll 76 95% of 80
%Elite 7 100% of 7
Gladiator's Brawler
Gloves
Simulate ~ ~
Armor 301
Str 121 60.5% of 200
Dex 24 8% of 300
Int 76 25.3% of 300
ResAll 61 76.3% of 80
IAS 9 100% of 9
Crit 10 100% of 10
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 249
Str 39 19.5% of 200
Vit 164 82% of 200
IAS 8 ???
%Move 12 ???
Thorns 989 68% of 1454
Pickup 7 100% of 7
Immortal King's Tribal Binding
Belt
Simulate ~ ~
Armor 335
Str 183 61% of 300
ResPsn 34 68% of 50
ResAll 79 112.9% of 70
FuryMax 14 ???
%LifeSteal 3 100% of 3
Inna's Temperance
Pants
Simulate ~ ~
Armor 400
Str 44 22% of 200
Dex 94 47% of 200
Vit 30 10% of 300
IAS 9 ???
%Move 12 ???
Crit 1 ???
Bond Revenge
Ring1
Simulate ~ ~
Str 126 63% of 200
Dex 56 28% of 200
Vit 87 43.5% of 200
IAS 9 100% of 9
Crit 3.5 58.3% of 6
Stone of Jordan
Ring2
Simulate ~ ~
%PsnDmg 6 ???
FuryMax 14 ???
%EliteDmg 26 ???
Ice Climbers
Boots
Simulate ~ ~
Armor 323
Str 197 98.5% of 200
Dex 70 23.3% of 300
Int 45 22.5% of 200
ResPsn 29 48.3% of 60
ResAll 78 97.5% of 80
%Life 10 ???
Pickup 5 71.4% of 7
Skorn
Mainhand
Simulate ~ ~
MinDmg 262 54.8% of 478
MaxDmg 261 42.7% of 611
%Dmg 43 86% of 50
Str 309 51.9% of 595
CritDmg 183 91.5% of 200
%LifeSteal 4.6 76.7% of 6
Nothing
Offhand
Simulate ~ ~
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Passives / Passive Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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