Neuro

Level 60, Paragon Level 100

Softcore Wizard Build (Last Sync w/ Battle.net: January 11, 2014)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 455
Int 191 63.7% of 300
ResAll 73 91.3% of 80
IAS 9 ???
%Life 12 100% of 12
Crit 4.5 75% of 6
Vile Ward
Shoulders
Simulate ~ ~
Armor 641
Str 169 56.3% of 300
Int 284 142% of 200
Vit 64 32% of 200
ResAll 74 92.5% of 80
Rgn 315 92.1% of 342
Eminence Sacrifice
Amulet
Simulate ~ ~
Str 39 11.1% of 350
Int 312 89.1% of 350
Vit 107 30.6% of 350
CritDmg 96 96% of 100
%GF 43 86% of 50
Crit 9.5 95% of 10
Zunimassa's Marrow
Chest
Simulate ~ ~
Armor 758
Int 189 94.5% of 200
Vit 187 62.3% of 300
ResAll 76 95% of 80
Pincer Abomination
Gloves
Simulate ~ ~
Armor 309
Dex 89 29.7% of 300
Int 214 71.3% of 300
IAS 7 77.8% of 9
CritDmg 35 70% of 50
Rgn 68 19.9% of 342
Crit 9.5 95% of 10
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 222
Str 47 23.5% of 200
Int 70 35% of 200
Vit 97 48.5% of 200
IAS 8 ???
%Move 12 ???
Thorns 1386 95.3% of 1454
Crit 5 83.3% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 499
Str 47 15.7% of 300
Int 168 84% of 200
ResAll 46 57.5% of 80
IAS 9 ???
CritDmg 37 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 416
Dex 93 46.5% of 200
Int 41 20.5% of 200
Vit 77 25.7% of 300
IAS 9 ???
%Move 12 ???
Crit 1 ???
Radiance Stand
Ring1
Simulate ~ ~
ResArcn 56 93.3% of 60
IAS 9 100% of 9
CritDmg 43 86% of 50
%MF 17 85% of 20
Crit 6 100% of 6
Zunimassa's Pox
Ring2
Simulate ~ ~
Str 96 48% of 200
Int 85 42.5% of 200
ResAll 70 87.5% of 80
IAS 8 88.9% of 9
CritDmg 34 68% of 50
Crit 4.5 75% of 6
Zunimassa's Trail
Boots
Simulate ~ ~
Armor 512
%PsnDmg 7 ???
Int 189 94.5% of 200
Vit 86 43% of 200
ResAll 77 96.3% of 80
%Move 12 100% of 12
Chantodo's Will
Mainhand
Simulate ~ ~
%Dmg 41 82% of 50
Int 175 50% of 350
IAS 0.24 ???
APCrit 10 ???
Chantodo's Force
Offhand
Simulate ~ ~
Dmg 128-460 ???
Int 196 65.1% of 301
IAS 8 53.3% of 15
APMax 14 ???
Crit 10 100% of 10
APCrit 10 ???
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/508955/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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