MotorBoatin

Level 60, Paragon Level 100

Softcore Barbarian Build (Last Sync w/ Battle.net: April 10, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 787
Str 199 99.5% of 200
ResAll 79 98.8% of 80
IAS 9 ???
%Life 10 83.3% of 12
Duty Sanctum
Shoulders
Simulate ~ ~
Armor 353
Str 291 97% of 300
Vit 155 77.5% of 200
ResCold 35 58.3% of 60
ResAll 80 100% of 80
%GF 19 76% of 25
Trance Vessel
Amulet
Simulate ~ ~
MinDmg 33 122.2% of 27
Str 146 41.7% of 350
Vit 139 39.7% of 350
CritDmg 84 84% of 100
Crit 8.5 85% of 10
Immortal King's Eternal Reign
Chest
Simulate ~ ~
Armor 810
Str 175 87.5% of 200
Vit 181 60.3% of 300
ResAll 76 95% of 80
Immortal King's Irons
Gloves
Simulate ~ ~
Armor 327
Str 186 93% of 200
Int 98 32.7% of 300
CritDmg 45 90% of 50
Rgn 325 95% of 342
Crit 9.5 95% of 10
%Melee 6 ???
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 242
ResPsn 28 46.7% of 60
ResAll 74 92.5% of 80
IAS 9 ???
%Move 12 ???
Thorns 1440 99% of 1454
Crit 4 66.7% of 6
Immortal King's Tribal Binding
Belt
Simulate ~ ~
Armor 321
Str 185 61.7% of 300
Vit 73 36.5% of 200
ResAll 73 104.3% of 70
FuryMax 15 ???
%LifeSteal 2.9 96.7% of 3
Rugged Braces
Pants
Simulate ~ ~
Armor 360
Str 153 76.5% of 200
Vit 205 68.3% of 300
ResPsn 46 76.7% of 60
ResAll 63 78.8% of 80
Reflective Meridian
Ring1
Simulate ~ ~
MinDmg 31 86.1% of 36
Str 59 29.5% of 200
Vit 79 39.5% of 200
ResFire 50 83.3% of 60
CritDmg 45 90% of 50
Crit 5 83.3% of 6
Precious Vengeance
Ring2
Simulate ~ ~
Dmg 9-18 ???
Str 147 73.5% of 200
Dex 55 27.5% of 200
Vit 89 44.5% of 200
IAS 8 88.9% of 9
Crit 4 66.7% of 6
Ice Climbers
Boots
Simulate ~ ~
Armor 564
Str 241 120.5% of 200
Dex 137 45.7% of 300
ResAll 75 93.8% of 80
%Life 10 ???
Echoing Fury
Mainhand
Simulate ~ ~
MinDmg 268 76.1% of 352
MaxDmg 341 76.3% of 447
%Dmg 39 78% of 50
Str 168 48% of 350
IAS 0.24 ???
Life/Kill 1486 51.6% of 2878
%FearProc 11.8 ???
Mangle Nexus
Offhand
Simulate ~ ~
MinDmg 310 88.1% of 352
MaxDmg 378 84.6% of 447
%Dmg 39 78% of 50
Dex 147 42% of 350
CritDmg 64 64% of 100
%LifeSteal 3 100% of 3
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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