Tifa

Level 70, Paragon Level 254

Softcore Wizard Build (Last Sync w/ Battle.net: May 5, 2014)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Soothsayer's Weapon
Helm
Simulate ~ ~
Armor 1224
Int 561 187% of 300
Vit 563 281.5% of 200
Crit 6 100% of 6
ResCold 129 258% of 50
APMax 9 ???
Born's Privilege
Shoulders
Simulate ~ ~
Armor 652
Int 438 219% of 200
Vit 480 240% of 200
ResAll 96 120% of 80
+XP/Kill 181 754.2% of 24
Pickup 2 28.6% of 7
Ouroboros
Amulet
Simulate ~ ~
Dmg 62-142 ???
Int 633 180.9% of 350
CritDmg 92 92% of 100
Crit 8 80% of 10
ResPsn 141 235% of 60
%Melee 7 116.7% of 6
Cindercoat
Chest
Simulate ~ ~
Armor 696
FireSklDmg 19 ???
Int 463 231.5% of 200
Vit 432 144% of 300
Pickup 1 14.3% of 7
Magefist
Gloves
Simulate ~ ~
Armor 516
FireSklDmg 19 ???
Int 711 237% of 300
Vit 743 371.5% of 200
IAS 7 77.8% of 9
CritDmg 47 94% of 50
ResFire 147 245% of 60
Strongarm Bracers
Bracers
Simulate ~ ~
Armor 419
FireSklDmg 20 ???
Int 453 226.5% of 200
Vit 460 230% of 200
Crit 6 100% of 6
Thorns 1720 118.3% of 1454
Captain Crimson's Silk Girdle
Belt
Simulate ~ ~
Armor 468
Int 466 233% of 200
Vit 451 225.5% of 200
%Life 12 100% of 12
ResFire 153 255% of 60
Life/Kill 4747 ???
Captain Crimson's Thrust
Pants
Simulate ~ ~
Armor 670
Int 457 228.5% of 200
Vit 484 161.3% of 300
ResCold 152 253.3% of 60
Pickup 2 28.6% of 7
Puzzle Ring
Ring1
Simulate ~ ~
Int 307 153.5% of 200
IAS 5 55.6% of 9
CritDmg 47 94% of 50
Crit 5.5 91.7% of 6
%GF 27 108% of 25
Ring of Royal Grandeur
Ring2
Simulate ~ ~
Dmg 66-134 ???
Int 480 240% of 200
IAS 7 77.8% of 9
Crit 5.5 91.7% of 6
ResCold 154 256.7% of 60
Fire Walkers
Boots
Simulate ~ ~
Armor 953
Int 484 242% of 200
Vit 433 216.5% of 200
%Move 11 91.7% of 12
ResArcn 155 258.3% of 60
Born's Furious Wrath
Mainhand
Simulate ~ ~
Int 668 190.9% of 350
Life/Kill 7813 271.5% of 2878
+XP/Kill 143 595.8% of 24
Mirrorball
Offhand
Simulate ~ ~
Dmg 6-7 ???
Int 656 217.9% of 301
Crit 8 80% of 10
APMax 14 ???
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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