Tifa

Level 60, Paragon Level 100

Softcore Wizard Build (Last Sync w/ Battle.net: April 2, 2014)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Tal Rasha's Guise of Wisdom
Helm
Simulate ~ ~
Armor 427
Int 271 90.3% of 300
Vit 144 72% of 200
%Life 12 100% of 12
Crit 5.5 91.7% of 6
Vile Ward
Shoulders
Simulate ~ ~
Armor 627
Int 243 121.5% of 200
Vit 129 64.5% of 200
ResAll 73 91.3% of 80
Rgn 238 69.6% of 342
Tal Rasha's Allegiance
Amulet
Simulate ~ ~
MinDmg 23 85.2% of 27
%HolyDmg 5 ???
Int 255 72.9% of 350
Vit 81 23.1% of 350
CritDmg 62 62% of 100
Crit 9.5 95% of 10
Tal Rasha's Relentless Pursuit
Chest
Simulate ~ ~
Armor 435
Int 179 89.5% of 200
Vit 78 26% of 300
ResAll 50 62.5% of 80
IAS 9 ???
%MF 16 80% of 20
Reach Mayhem
Gloves
Simulate ~ ~
Armor 280
Str 72 36% of 200
Int 203 67.7% of 300
ResAll 40 50% of 80
IAS 8 88.9% of 9
CritDmg 33 66% of 50
Crit 8.5 85% of 10
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 233
Int 164 82% of 200
Vit 30 15% of 200
IAS 8 ???
%Move 12 ???
Thorns 1160 79.8% of 1454
Crit 4.5 75% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 265
Int 157 78.5% of 200
Vit 108 54% of 200
ResAll 53 66.3% of 80
IAS 9 ???
CritDmg 38 ???
Rugged Plate
Pants
Simulate ~ ~
Armor 396
Int 184 92% of 200
Vit 285 95% of 300
ResAll 34 42.5% of 80
%MF 16 80% of 20
Unity
Ring1
Simulate ~ ~
Dmg 22-44 ???
Int 163 81.5% of 200
Life/Hit 274 57.2% of 479
CritDmg 45 90% of 50
Crit 4.5 75% of 6
%EliteDmg 3 ???
Zunimassa's Pox
Ring2
Simulate ~ ~
Dmg 27-55 ???
Int 87 43.5% of 200
Vit 92 46% of 200
ResAll 70 87.5% of 80
CritDmg 33 66% of 50
Crit 4 66.7% of 6
Zunimassa's Trail
Boots
Simulate ~ ~
Armor 321
%PsnDmg 8 ???
Int 188 94% of 200
Vit 69 34.5% of 200
ResCold 56 93.3% of 60
ResAll 71 88.8% of 80
%Move 12 100% of 12
Arena Revenge
Mainhand
Simulate ~ ~
MinDmg 345 98% of 352
MaxDmg 389 87% of 447
%Dmg 38 76% of 50
CritDmg 52 52% of 100
%LifeSteal 2.8 93.3% of 3
Triumvirate
Offhand
Simulate ~ ~
Dmg 108-377 ???
%FireDmg 6 ???
%LtnDmg 6 ???
%ArcDmg 5 ???
Int 213 70.8% of 301
Vit 116 38.5% of 301
APMax 15 ???
Crit 8.5 85% of 10
Skills / Active Abilities
Modify Skills
Passives / Passive Abilities
Modify Passives
Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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