PhilipBarb

Level 60, Paragon Level 31

Softcore Barbarian Build (Last Sync w/ Battle.net: June 22, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 397
Str 196 98% of 200
ResCold 51 85% of 60
ResAll 78 97.5% of 80
IAS 8 ???
%Life 11 91.7% of 12
Brutal Brute
Shoulders
Simulate ~ ~
Armor 306
Str 260 86.7% of 300
Vit 86 43% of 200
ResFire 44 73.3% of 60
ResAll 74 92.5% of 80
Victory Gear
Amulet
Simulate ~ ~
Str 290 82.9% of 350
Dex 85 24.3% of 350
Vit 161 46% of 350
ResPsn 32 53.3% of 60
CritDmg 76 76% of 100
Crit 8 80% of 10
Blackthorne's Surcoat
Chest
Simulate ~ ~
Armor 523
Str 97 48.5% of 200
Vit 192 64% of 300
ResAll 79 98.8% of 80
%Range 6 100% of 6
Resilient Armor
Gloves
Simulate ~ ~
Armor 300
Str 95 47.5% of 200
Vit 95 47.5% of 200
ResAll 68 85% of 80
CritDmg 39 78% of 50
Crit 8.5 85% of 10
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 221
Str 100 50% of 200
IAS 9 ???
%MF 20 100% of 20
%Move 12 ???
Thorns 1164 80.1% of 1454
Crit 4.5 75% of 6
Immortal King's Tribal Binding
Belt
Simulate ~ ~
Armor 361
Str 187 62.3% of 300
Vit 79 39.5% of 200
ResAll 77 110% of 70
FuryMax 14 ???
%LifeSteal 2.9 96.7% of 3
Blackthorne's Jousting Mail
Pants
Simulate ~ ~
Armor 455
Str 96 48% of 200
Dex 92 46% of 200
Int 96 48% of 200
Vit 98 32.7% of 300
ResFire 46 76.7% of 60
ResAll 70 87.5% of 80
Life/Hit 355 ???
%Life 11 ???
%MF 20 100% of 20
Officer Tribute
Ring1
Simulate ~ ~
Dmg 25-45 ???
Str 83 41.5% of 200
ResPhys 29 48.3% of 60
CritDmg 31 62% of 50
Crit 4.5 75% of 6
Doom Revenge
Ring2
Simulate ~ ~
Dmg 25-51 ???
Str 70 35% of 200
CritDmg 33 66% of 50
Crit 4.5 75% of 6
Immortal King's Stride
Boots
Simulate ~ ~
Armor 354
Str 98 49% of 200
Int 57 28.5% of 200
Vit 151 75.5% of 200
ResAll 73 91.3% of 80
%Move 12 100% of 12
%CC 13 ???
Skorn
Mainhand
Simulate ~ ~
MinDmg 144 30.1% of 478
MaxDmg 334 54.7% of 611
%Dmg 46 92% of 50
Str 307 51.6% of 595
IAS 10 90.9% of 11
CritDmg 186 93% of 200
Nothing
Offhand
Simulate ~ ~
Skills / Active Abilities
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Passives / Passive Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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