Batuo - dual LS 5.9%

Level 60, Paragon Level 100

Softcore Monk Build (Last Sync w/ Battle.net: July 27, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Inna's Radiance
Helm
Simulate ~ ~
Armor 398
Dex 143 47.7% of 300
Vit 98 49% of 200
ResPsn 48 96% of 50
Crit 6 100% of 6
Vile Ward
Shoulders
Simulate ~ ~
Armor 600
Dex 275 137.5% of 200
Vit 31 15.5% of 200
ResPsn 57 95% of 60
ResAll 77 96.3% of 80
Rgn 297 86.8% of 342
Magistrate Chasm
Amulet
Simulate ~ ~
MaxDmg 30 111.1% of 27
Dex 221 63.1% of 350
ResArcn 35 58.3% of 60
CritDmg 86 86% of 100
Crit 10 100% of 10
Tal Rasha's Relentless Pursuit
Chest
Simulate ~ ~
Armor 403
Int 145 72.5% of 200
Vit 283 94.3% of 300
ResPsn 50 83.3% of 60
IAS 9 ???
Hand Blame
Gloves
Simulate ~ ~
Armor 309
Dex 220 73.3% of 300
Int 155 51.7% of 300
IAS 7 77.8% of 9
CritDmg 29 58% of 50
%GF 16 64% of 25
Crit 9.5 95% of 10
Garrison Perfection
Bracers
Simulate ~ ~
Armor 468
Str 82 41% of 200
Dex 306 153% of 200
ResPsn 56 93.3% of 60
%MF 19 95% of 20
Crit 6 100% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 265
Dex 141 70.5% of 200
Int 155 77.5% of 200
ResPsn 52 86.7% of 60
IAS 9 ???
CritDmg 50 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 416
Dex 153 76.5% of 200
Vit 88 29.3% of 300
IAS 9 ???
%Move 12 ???
Crit 1 ???
Gizzard Boon
Ring1
Simulate ~ ~
Dmg 32-73 ???
Dex 86 43% of 200
Vit 64 32% of 200
ResPsn 56 93.3% of 60
IAS 9 100% of 9
Crit 4.5 75% of 6
Glamour Disdain
Ring2
Simulate ~ ~
Dmg 31-63 ???
Dex 29 14.5% of 200
Vit 52 26% of 200
ResPsn 59 98.3% of 60
IAS 8 88.9% of 9
Crit 5.5 91.7% of 6
Ice Climbers
Boots
Simulate ~ ~
Armor 333
Dex 289 96.3% of 300
Int 56 28% of 200
Vit 67 33.5% of 200
ResPsn 57 95% of 60
ResAll 77 96.3% of 80
%Life 11 ???
Duel Reaper
Mainhand
Simulate ~ ~
MinDmg 268 76.1% of 352
MaxDmg 360 80.5% of 447
%Dmg 39 78% of 50
CritDmg 96 96% of 100
%LifeSteal 3 100% of 3
Won Khim Lau
Offhand
Simulate ~ ~
%LtnDmg 6 ???
LtnSklDmg 22 ???
%Dmg 37 74% of 50
Dex 167 47.7% of 350
%LifeSteal 2.9 96.7% of 3
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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