lIlI

Level 60, Paragon Level 99

Softcore Monk Build (Last Sync w/ Battle.net: August 6, 2013)
357 Views
0 Votes

Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Inna's Radiance
Helm
Simulate ~ ~
Armor 364
Dex 171 57% of 300
Vit 73 36.5% of 200
ResLtn 36 72% of 50
Crit 6 100% of 6
Magnus Gift
Shoulders
Simulate ~ ~
Armor 353
Str 72 24% of 300
Dex 261 130.5% of 200
Vit 143 71.5% of 200
ResArcn 28 46.7% of 60
ResAll 77 96.3% of 80
Palace Pendant
Amulet
Simulate ~ ~
Dex 219 62.6% of 350
Int 70 20% of 350
Vit 162 46.3% of 350
ResLtn 29 48.3% of 60
IAS 8 88.9% of 9
Crit 9.5 95% of 10
Tal Rasha's Relentless Pursuit
Chest
Simulate ~ ~
Armor 424
Int 141 70.5% of 200
Vit 272 90.7% of 300
ResLtn 58 96.7% of 60
IAS 9 ???
Insolent Mail
Gloves
Simulate ~ ~
Armor 283
Str 50 25% of 200
Dex 190 63.3% of 300
Int 117 39% of 300
Vit 54 27% of 200
ResLtn 38 63.3% of 60
IAS 9 100% of 9
Crit 9.5 95% of 10
Killing Shackles
Bracers
Simulate ~ ~
Armor 378
Str 93 46.5% of 200
Dex 307 153.5% of 200
ResAll 80 100% of 80
Rgn 96 28.1% of 342
Crit 4.5 75% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 545
Dex 87 43.5% of 200
Int 94 47% of 200
ResLtn 49 81.7% of 60
IAS 9 ???
CritDmg 43 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 442
Dex 98 49% of 200
Vit 149 49.7% of 300
IAS 9 ???
%Move 12 ???
Crit 1 ???
Natalya's Reflection
Ring1
Simulate ~ ~
Dmg 31-62 ???
Dex 154 77% of 200
Vit 71 35.5% of 200
ResLtn 49 81.7% of 60
IAS 9 100% of 9
Rgn 176 51.5% of 342
Biting Boon
Ring2
Simulate ~ ~
Dmg 29-59 ???
Dex 58 29% of 200
Int 51 25.5% of 200
ResLtn 60 100% of 60
ResAll 60 75% of 80
IAS 9 100% of 9
Crit 3.5 58.3% of 6
Natalya's Bloody Footprints
Boots
Simulate ~ ~
Armor 597
Dex 192 64% of 300
ResLtn 54 90% of 60
ResAll 80 100% of 80
%Move 12 100% of 12
%Melee 6 ???
Screaming Rake
Mainhand
Simulate ~ ~
MinDmg 269 76.4% of 352
MaxDmg 405 90.6% of 447
%Dmg 40 80% of 50
CritDmg 62 62% of 100
%LifeSteal 2.8 93.3% of 3
Won Khim Lau
Offhand
Simulate ~ ~
%LtnDmg 6 ???
LtnSklDmg 23 ???
%Dmg 39 78% of 50
Dex 167 47.7% of 350
%LifeSteal 2.5 83.3% of 3
Skills / Active Abilities
Modify Skills
Passives / Passive Abilities
Modify Passives
Follower / Shrine Buffs
Multiplayer Group Buffs
Sync Character with Battle.net Profile

This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

Resync ALL Data from Battle.net Resync JUST SKILLS from Battle.net Resync JUST ITEMS from Battle.net

You may sync your profile once every (1) hour by clicking the button above.

Want to create a build of your own?

Create a new Build
JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/487985/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

Listed below are all of the items you've created that would fit into this equipment slot.

Please choose which item you'd like to equip.