HulkSMASH

Level 60, Paragon Level 17

Softcore Barbarian Build (Last Sync w/ Battle.net: December 6, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 431
Str 200 100% of 200
ResAll 77 96.3% of 80
IAS 9 ???
%Life 10 83.3% of 12
%MF 13 65% of 20
Vile Ward
Shoulders
Simulate ~ ~
Armor 622
Str 223 74.3% of 300
Int 171 85.5% of 200
ResAll 79 98.8% of 80
Rgn 318 93% of 342
Gleaming Emblem
Amulet
Simulate ~ ~
Dmg 33-65 ???
Int 152 43.4% of 350
ResLtn 45 75% of 60
CritDmg 83 83% of 100
Crit 9.5 95% of 10
Immortal King's Eternal Reign
Chest
Simulate ~ ~
Armor 818
Str 184 92% of 200
Vit 94 31.3% of 300
ResAll 76 95% of 80
Rgn 111 18.5% of 599
Brutal Gauntlets
Gloves
Simulate ~ ~
Armor 338
Str 96 48% of 200
Vit 40 20% of 200
ResLtn 55 91.7% of 60
ResAll 21 26.3% of 80
CritDmg 44 88% of 50
Rgn 115 33.6% of 342
Crit 9 90% of 10
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 453
Vit 71 35.5% of 200
IAS 9 ???
%Move 12 ???
Thorns 1338 92% of 1454
Crit 3.5 58.3% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 280
Str 170 56.7% of 300
Int 149 74.5% of 200
ResPsn 32 53.3% of 60
IAS 9 ???
CritDmg 49 ???
Depth Diggers
Pants
Simulate ~ ~
Armor 415
Str 189 94.5% of 200
Vit 195 65% of 300
ResPhys 51 85% of 60
ResAll 75 93.8% of 80
%GF 22 88% of 25
%MF 20 100% of 20
Zunimassa's Pox
Ring1
Simulate ~ ~
Str 83 41.5% of 200
Int 86 43% of 200
ResArcn 38 63.3% of 60
ResAll 65 81.3% of 80
CritDmg 33 66% of 50
Crit 6 100% of 6
Oculus Ring
Ring2
Simulate ~ ~
Str 157 78.5% of 200
Vit 84 42% of 200
ResAll 70 87.5% of 80
%MF 18 90% of 20
Crit 6 100% of 6
Immortal King's Stride
Boots
Simulate ~ ~
Armor 312
Str 148 74% of 200
Int 53 26.5% of 200
Vit 100 50% of 200
ResAll 77 96.3% of 80
%Move 12 100% of 12
%CC 14 ???
Skorn
Mainhand
Simulate ~ ~
MinDmg 238 49.8% of 478
MaxDmg 361 59.1% of 611
%Dmg 49 98% of 50
Str 453 76.1% of 595
Dex 78 13.1% of 595
CritDmg 188 94% of 200
Nothing
Offhand
Simulate ~ ~
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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