Paincake

Level 60, Paragon Level 84

Softcore Wizard Build (Last Sync w/ Battle.net: April 13, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Storm Crow
Helm
Simulate ~ ~
Armor 366
%LtnDmg 7 ???
Str 95 47.5% of 200
Dex 95 47.5% of 200
Int 90 30% of 300
Vit 92 46% of 200
Life/Hit 459 ???
Crit 6 100% of 6
APCrit 10 ???
%EliteDmg 3 ???
Champion Style
Shoulders
Simulate ~ ~
Armor 353
Str 103 34.3% of 300
Dex 66 33% of 200
Int 299 149.5% of 200
Vit 34 17% of 200
ResPhys 58 96.7% of 60
ResAll 67 83.8% of 80
Haste Flash
Amulet
Simulate ~ ~
Int 216 61.7% of 350
IAS 9 100% of 9
CritDmg 71 71% of 100
Thorns 2540 148.4% of 1712
Crit 8.5 85% of 10
Tal Rasha's Relentless Pursuit
Chest
Simulate ~ ~
Armor 666
Int 157 78.5% of 200
Vit 87 29% of 300
ResAll 74 92.5% of 80
IAS 9 ???
Maiming Traps
Gloves
Simulate ~ ~
Armor 309
Dex 83 27.7% of 300
Int 267 89% of 300
ResCold 42 70% of 60
IAS 5 55.6% of 9
CritDmg 39 78% of 50
Crit 9 90% of 10
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 226
Dex 76 38% of 200
Int 71 35.5% of 200
ResAll 42 52.5% of 80
IAS 9 ???
%Move 12 ???
Thorns 1020 70.2% of 1454
Crit 3.5 58.3% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 507
Int 90 45% of 200
ResAll 70 87.5% of 80
IAS 9 ???
CritDmg 43 ???
Thorns 612 24.1% of 2544
Blackthorne's Jousting Mail
Pants
Simulate ~ ~
Armor 455
Str 94 47% of 200
Dex 94 47% of 200
Int 95 47.5% of 200
Vit 218 72.7% of 300
ResAll 67 83.8% of 80
Life/Hit 454 ???
%Life 10 ???
%MF 19 95% of 20
Damnation Strategy
Ring1
Simulate ~ ~
Int 90 45% of 200
Vit 83 41.5% of 200
ResAll 51 63.8% of 80
IAS 9 100% of 9
CritDmg 22 44% of 50
Crit 3 50% of 6
Vital Link
Ring2
Simulate ~ ~
MaxDmg 21 24.4% of 86
Vit 77 38.5% of 200
IAS 9 100% of 9
CritDmg 30 60% of 50
Crit 3.5 58.3% of 6
Ice Climbers
Boots
Simulate ~ ~
Armor 334
Str 87 43.5% of 200
Int 266 133% of 200
Vit 42 21% of 200
ResAll 79 98.8% of 80
%Life 10 ???
%Move 10 83.3% of 12
Chantodo's Will
Mainhand
Simulate ~ ~
%Dmg 43 86% of 50
Int 181 51.7% of 350
IAS 0.25 ???
APCrit 10 ???
Chantodo's Force
Offhand
Simulate ~ ~
Dmg 115-461 ???
Str 73 24.3% of 301
Int 270 89.7% of 301
IAS 9 60% of 15
APMax 14 ???
Crit 9.5 95% of 10
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/485166/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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