TaiShan

Level 60, Paragon Level 58

Softcore Wizard Build (Last Sync w/ Battle.net: September 6, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 419
Dex 72 36% of 200
Int 178 59.3% of 300
Vit 61 30.5% of 200
ResAll 80 100% of 80
IAS 9 ???
%Life 12 100% of 12
Unwavering Pauldrons
Shoulders
Simulate ~ ~
Armor 604
Str 80 26.7% of 300
Int 176 88% of 200
Vit 230 115% of 200
ResAll 62 77.5% of 80
%Life 4 33.3% of 12
Trance Abomination
Amulet
Simulate ~ ~
Dmg 10-20 ???
Int 208 59.4% of 350
Life/Kill 836 29% of 2878
CritDmg 94 94% of 100
Crit 10 100% of 10
MinDmg 13 48.1% of 27
Tal Rasha's Relentless Pursuit
Chest
Simulate ~ ~
Armor 426
Int 138 69% of 200
Vit 95 31.7% of 300
ResAll 64 80% of 80
IAS 9 ???
Rgn 97 16.2% of 599
Pummel Skewer
Gloves
Simulate ~ ~
Armor 309
Int 219 73% of 300
Vit 72 36% of 200
IAS 9 100% of 9
CritDmg 50 100% of 50
Thorns 430 29.6% of 1454
Crit 6.5 65% of 10
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 238
Int 71 35.5% of 200
ResCold 31 51.7% of 60
IAS 8 ???
%Move 12 ???
Thorns 1377 94.7% of 1454
Crit 5 83.3% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 296
Int 97 48.5% of 200
ResAll 54 67.5% of 80
IAS 8 ???
CritDmg 46 ???
Thorns 909 35.7% of 2544
Pickup 6 85.7% of 7
Blackthorne's Jousting Mail
Pants
Simulate ~ ~
Armor 446
Str 90 45% of 200
Dex 97 48.5% of 200
Int 98 49% of 200
Vit 238 79.3% of 300
ResAll 68 85% of 80
Life/Hit 407 ???
%Life 10 ???
%MF 19 95% of 20
Vile Blaze
Ring1
Simulate ~ ~
Str 87 43.5% of 200
ResCold 47 78.3% of 60
IAS 8 88.9% of 9
Life/Hit 462 96.5% of 479
Crit 5 83.3% of 6
Litany of the Undaunted
Ring2
Simulate ~ ~
Int 162 81% of 200
ResAll 61 76.3% of 80
IAS 8 88.9% of 9
Rgn 199 58.2% of 342
Crit 4.5 75% of 6
%Elite 6 ???
Zunimassa's Trail
Boots
Simulate ~ ~
Armor 339
%PsnDmg 7 ???
Int 140 70% of 200
Vit 102 51% of 200
ResAll 76 95% of 80
%Move 12 100% of 12
Chantodo's Will
Mainhand
Simulate ~ ~
%Dmg 41 82% of 50
Int 199 56.9% of 350
IAS 0.24 ???
APCrit 9 ???
Chantodo's Force
Offhand
Simulate ~ ~
Dmg 110-326 ???
Int 196 65.1% of 301
IAS 8 53.3% of 15
APMax 15 ???
Crit 10 100% of 10
APCrit 9 ???
Skills / Active Abilities
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Passives / Passive Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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