PoP

Level 60, Paragon Level 100

Softcore Barbarian Build (Last Sync w/ Battle.net: July 5, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 438
Str 197 98.5% of 200
ResAll 72 90% of 80
IAS 9 ???
%Life 10 83.3% of 12
Crit 6 100% of 6
Valorous Ward
Shoulders
Simulate ~ ~
Armor 559
Str 323 107.7% of 300
Dex 69 34.5% of 200
Int 83 41.5% of 200
Vit 97 48.5% of 200
ResPsn 59 98.3% of 60
Victory Harm
Amulet
Simulate ~ ~
Dmg 33-63 ???
Str 227 64.9% of 350
ResPsn 59 98.3% of 60
IAS 5 55.6% of 9
CritDmg 61 61% of 100
Crit 10 100% of 10
Immortal King's Eternal Reign
Chest
Simulate ~ ~
Armor 783
Str 150 75% of 200
Vit 246 82% of 300
ResAll 75 93.8% of 80
Immortal King's Irons
Gloves
Simulate ~ ~
Armor 348
Str 96 48% of 200
IAS 9 100% of 9
CritDmg 47 94% of 50
Rgn 314 91.8% of 342
Crit 10 100% of 10
%Melee 5 ???
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 225
Str 125 62.5% of 200
Vit 43 21.5% of 200
IAS 9 ???
%Move 12 ???
Thorns 1117 76.8% of 1454
Crit 6 100% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 519
Str 265 88.3% of 300
Int 94 47% of 200
Vit 48 24% of 200
IAS 9 ???
CritDmg 36 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 410
Str 80 40% of 200
Dex 94 47% of 200
Vit 80 26.7% of 300
IAS 9 ???
%Move 12 ???
Crit 1 ???
Rugged Faze
Ring1
Simulate ~ ~
Str 41 20.5% of 200
Vit 169 84.5% of 200
ResAll 30 37.5% of 80
IAS 9 100% of 9
CritDmg 42 84% of 50
Crit 6 100% of 6
Harsh Lantern
Ring2
Simulate ~ ~
Dmg 30-63 ???
IAS 9 100% of 9
CritDmg 32 64% of 50
Crit 6 100% of 6
+Globes 3214 ???
Ice Climbers
Boots
Simulate ~ ~
Armor 343
Str 270 135% of 200
Vit 35 17.5% of 200
ResAll 76 95% of 80
%Life 12 ???
%Move 12 100% of 12
-LVL 12 66.7% of 18
Echoing Fury
Mainhand
Simulate ~ ~
MinDmg 269 76.4% of 352
MaxDmg 384 85.9% of 447
%Dmg 37 74% of 50
Str 167 47.7% of 350
IAS 0.25 ???
CritDmg 90 90% of 100
%FearProc 13.9 ???
Hack Brawler
Offhand
Simulate ~ ~
MinDmg 304 86.4% of 352
MaxDmg 402 89.9% of 447
%Dmg 39 78% of 50
Str 113 32.3% of 350
CritDmg 65 65% of 100
%LifeSteal 2.8 93.3% of 3
Skills / Active Abilities
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Passives / Passive Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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