Nex

Level 60, Paragon Level 55

Softcore Barbarian Build (Last Sync w/ Battle.net: May 11, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Immortal King's Triumph
Helm
Simulate ~ ~
Armor 454
Str 176 88% of 200
ResFire 43 71.7% of 60
%Life 12 100% of 12
Crit 6 100% of 6
%Melee 5 ???
Vile Ward
Shoulders
Simulate ~ ~
Armor 630
Str 268 89.3% of 300
Dex 59 29.5% of 200
Vit 69 34.5% of 200
ResAll 78 97.5% of 80
Rgn 304 88.9% of 342
Baron Anarchy
Amulet
Simulate ~ ~
Dmg 27-59 ???
Str 357 102% of 350
Int 105 30% of 350
Vit 70 20% of 350
CritDmg 82 82% of 100
Immortal King's Eternal Reign
Chest
Simulate ~ ~
Armor 662
Str 160 80% of 200
Vit 146 48.7% of 300
ResAll 75 93.8% of 80
Immortal King's Irons
Gloves
Simulate ~ ~
Armor 327
Str 183 91.5% of 200
IAS 6 66.7% of 9
Rgn 313 91.5% of 342
Crit 10 100% of 10
+Globes 1582 ???
%Melee 6 ???
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 227
Str 74 37% of 200
ResPhys 39 65% of 60
IAS 9 ???
%Move 12 ???
Thorns 1419 97.6% of 1454
Crit 5 83.3% of 6
Ageless Might
Belt
Simulate ~ ~
Armor 308
Str 227 75.7% of 300
Vit 157 78.5% of 200
ResAll 51 72.9% of 70
Thorns 815 32% of 2544
%Melee 4 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 427
Str 48 24% of 200
Dex 97 48.5% of 200
Vit 25 8.3% of 300
IAS 9 ???
%Move 12 ???
Crit 1 ???
Unity
Ring1
Simulate ~ ~
Dmg 29-54 ???
Str 221 110.5% of 200
Vit 38 19% of 200
Life/Hit 309 64.5% of 479
Crit 4.5 75% of 6
%EliteDmg 4 ???
Nemesis Band
Ring2
Simulate ~ ~
Dmg 26-49 ???
CritDmg 31 62% of 50
Crit 6 100% of 6
Ice Climbers
Boots
Simulate ~ ~
Armor 317
Str 255 127.5% of 200
Dex 122 40.7% of 300
Vit 33 16.5% of 200
ResPhys 43 71.7% of 60
ResAll 78 97.5% of 80
%Life 11 ???
Echoing Fury
Mainhand
Simulate ~ ~
MinDmg 168 47.7% of 352
MaxDmg 366 81.9% of 447
%Dmg 36 72% of 50
Str 168 48% of 350
IAS 0.23 ???
CritDmg 55 55% of 100
%FearProc 19.2 ???
Null Weapon
Offhand
Simulate ~ ~
MinDmg 249 70.7% of 352
MaxDmg 402 89.9% of 447
%Dmg 36 72% of 50
CritDmg 65 65% of 100
%LifeSteal 2.2 73.3% of 3
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/463849/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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