BingBawng

Level 60, Paragon Level 81

Softcore Barbarian Build (Last Sync w/ Battle.net: March 29, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Immortal King's Triumph
Helm
Simulate ~ ~
Armor 444
Str 194 97% of 200
ResPhys 53 88.3% of 60
%Life 12 100% of 12
Crit 6 100% of 6
%Melee 6 ???
Sovereign Shoulders
Shoulders
Simulate ~ ~
Armor 397
Str 204 68% of 300
Vit 71 35.5% of 200
ResPhys 38 63.3% of 60
ResAll 51 63.8% of 80
%Life 12 100% of 12
Trance Demise
Amulet
Simulate ~ ~
Dmg 30-81 ???
Str 99 28.3% of 350
Int 120 34.3% of 350
ResLtn 41 68.3% of 60
IAS 9 100% of 9
CritDmg 90 90% of 100
Blackthorne's Surcoat
Chest
Simulate ~ ~
Armor 421
Str 61 30.5% of 200
Vit 255 85% of 300
ResPhys 31 51.7% of 60
ResAll 77 96.3% of 80
%Range 5 83.3% of 6
Immortal King's Irons
Gloves
Simulate ~ ~
Armor 355
Str 179 89.5% of 200
CritDmg 32 64% of 50
Rgn 333 97.4% of 342
Crit 10 100% of 10
+Globes 2126 ???
%Melee 5 ???
Denial Brawler
Bracers
Simulate ~ ~
Armor 244
Str 124 62% of 200
Vit 71 35.5% of 200
ResPsn 26 43.3% of 60
ResAll 50 62.5% of 80
Crit 5.5 91.7% of 6
%Melee 6 100% of 6
Immortal King's Tribal Binding
Belt
Simulate ~ ~
Armor 328
Str 200 66.7% of 300
ResPhys 57 114% of 50
ResAll 80 114.3% of 70
FuryMax 14 ???
%LifeSteal 2.9 96.7% of 3
Inna's Temperance
Pants
Simulate ~ ~
Armor 431
Dex 92 46% of 200
ResPhys 53 88.3% of 60
IAS 9 ???
%Move 12 ???
Crit 1 ???
Litany of the Undaunted
Ring1
Simulate ~ ~
Str 159 79.5% of 200
ResPhys 32 53.3% of 60
ResAll 70 87.5% of 80
Rgn 208 60.8% of 342
Crit 4.5 75% of 6
%Elite 7 ???
Stone of Jordan
Ring2
Simulate ~ ~
%ColdDmg 5 ???
ManaMax 117 ???
%EliteDmg 29 ???
Blackthorne's Spurs
Boots
Simulate ~ ~
Armor 606
Str 90 45% of 200
Vit 99 49.5% of 200
Rgn 268 78.4% of 342
%Move 12 100% of 12
%Elite 6 ???
Echoing Fury
Mainhand
Simulate ~ ~
MinDmg 278 79% of 352
MaxDmg 337 75.4% of 447
%Dmg 39 78% of 50
Str 162 46.3% of 350
Vit 155 44.3% of 350
IAS 0.22 ???
%LifeSteal 2.7 90% of 3
%FearProc 10.4 ???
Vile Point
Offhand
Simulate ~ ~
Vit 163 46.6% of 350
CritDmg 73 73% of 100
%LifeSteal 3 100% of 3
Skills / Active Abilities
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Passives / Passive Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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