Gandalf

Level 60, Paragon Level 9

Softcore Wizard Build (Last Sync w/ Battle.net: March 31, 2013)
68 Views
0 Votes

Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Storm Crow
Helm
Simulate ~ ~
Armor 407
%LtnDmg 7 ???
Str 96 48% of 200
Dex 91 45.5% of 200
Int 100 33.3% of 300
Vit 96 48% of 200
Life/Hit 408 ???
Crit 5 83.3% of 6
APCrit 10 ???
%EliteDmg 3 ???
Vile Ward
Shoulders
Simulate ~ ~
Armor 631
Vit 170 85% of 200
ResAll 77 96.3% of 80
Rgn 279 81.6% of 342
Str 191 63.7% of 300
Dex 70 35% of 200
Blackthorne's Duncraig Cross
Amulet
Simulate ~ ~
Vit 103 29.4% of 350
IAS 8 88.9% of 9
Life/Hit 481 50.2% of 959
%Life 14 87.5% of 16
Crit 9.5 95% of 10
Tal Rasha's Relentless Pursuit
Chest
Simulate ~ ~
Armor 437
Int 148 74% of 200
Vit 74 24.7% of 300
ResAll 63 78.8% of 80
IAS 8 ???
Rgn 105 17.5% of 599
Tasker and Theo
Gloves
Simulate ~ ~
Armor 581
Str 44 22% of 200
Dex 44 14.7% of 300
Int 182 60.7% of 300
Vit 47 23.5% of 200
IAS 9 100% of 9
Crit 8 80% of 10
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 241
Dex 33 16.5% of 200
Int 86 43% of 200
ResPsn 40 66.7% of 60
IAS 8 ???
%Move 12 ???
Thorns 1266 87.1% of 1454
Crit 5.5 91.7% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 284
Int 99 49.5% of 200
Vit 63 31.5% of 200
IAS 8 ???
CritDmg 42 ???
Str 265 88.3% of 300
ResPsn 50 83.3% of 60
Blackthorne's Jousting Mail
Pants
Simulate ~ ~
Armor 418
Str 93 46.5% of 200
Dex 91 45.5% of 200
Int 161 80.5% of 200
Vit 98 32.7% of 300
Life/Hit 367 ???
%Life 11 ???
%MF 19 95% of 20
Natalya's Reflection
Ring1
Simulate ~ ~
Dex 88 44% of 200
Int 75 37.5% of 200
Vit 46 23% of 200
IAS 9 100% of 9
CritDmg 27 54% of 50
Rgn 168 49.1% of 342
Thorns 190 19.4% of 979
Feral Meridian
Ring2
Simulate ~ ~
Vit 86 43% of 200
IAS 7 77.8% of 9
CritDmg 46 92% of 50
Crit 4.5 75% of 6
Natalya's Bloody Footprints
Boots
Simulate ~ ~
Armor 577
Dex 187 62.3% of 300
Int 96 48% of 200
ResAll 79 98.8% of 80
%Move 12 100% of 12
%Melee 6 ???
Chantodo's Will
Mainhand
Simulate ~ ~
%Dmg 47 94% of 50
Int 195 55.7% of 350
IAS 0.24 ???
APCrit 10 ???
Chantodo's Force
Offhand
Simulate ~ ~
Dmg 87-412 ???
Dex 105 34.9% of 301
Int 191 63.5% of 301
Vit 110 36.5% of 301
IAS 9 60% of 15
APMax 13 ???
Crit 10 100% of 10
Skills / Active Abilities
Modify Skills
Passives / Passive Abilities
Modify Passives
Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

Listed below are all of the items you've created that would fit into this equipment slot.

Please choose which item you'd like to equip.