Vayne

Level 60, Paragon Level 99

Softcore Demon Hunter Build (Last Sync w/ Battle.net: June 6, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 413
Dex 186 93% of 200
ResAll 77 96.3% of 80
IAS 9 ???
%Life 10 83.3% of 12
Crit 5 83.3% of 6
Sealed Shoulders
Shoulders
Simulate ~ ~
Armor 353
Dex 296 148% of 200
Int 89 44.5% of 200
Vit 30 15% of 200
ResLtn 26 43.3% of 60
ResAll 74 92.5% of 80
%Life 11 91.7% of 12
Nobility Chasm
Amulet
Simulate ~ ~
MinDmg 24 88.9% of 27
Dex 221 63.1% of 350
Life/Hit 938 97.8% of 959
CritDmg 89 89% of 100
Crit 7 70% of 10
Natalya's Embrace
Chest
Simulate ~ ~
Armor 587
Dex 100 50% of 200
ResAll 78 111.4% of 70
%Life 10 83.3% of 12
Deft Hold
Gloves
Simulate ~ ~
Armor 486
Dex 297 99% of 300
Vit 97 48.5% of 200
ResArcn 26 43.3% of 60
CritDmg 25 50% of 50
Crit 10 100% of 10
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 234
Dex 97 48.5% of 200
Vit 36 18% of 200
ResCold 33 55% of 60
IAS 9 ???
%Move 12 ???
Thorns 988 68% of 1454
Crit 5 83.3% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 266
Dex 80 40% of 200
Int 94 47% of 200
ResAll 61 76.3% of 80
IAS 9 ???
CritDmg 39 ???
%GF 14 56% of 25
Blackthorne's Jousting Mail
Pants
Simulate ~ ~
Armor 402
Str 96 48% of 200
Dex 180 90% of 200
Int 93 46.5% of 200
Vit 131 43.7% of 300
ResAll 77 96.3% of 80
Life/Hit 478 ???
%Life 10 ???
%MF 20 100% of 20
Death Band
Ring1
Simulate ~ ~
MaxDmg 33 38.4% of 86
ResArcn 40 66.7% of 60
IAS 9 100% of 9
CritDmg 35 70% of 50
Crit 6 100% of 6
Natalya's Reflection
Ring2
Simulate ~ ~
Dmg 21-51 ???
Dex 85 42.5% of 200
ResArcn 32 53.3% of 60
IAS 9 100% of 9
Rgn 196 57.3% of 342
Crit 6 100% of 6
Natalya's Bloody Footprints
Boots
Simulate ~ ~
Armor 608
Dex 290 96.7% of 300
Int 100 50% of 200
ResAll 80 100% of 80
%Move 12 100% of 12
%Melee 6 ???
Calamity
Mainhand
Simulate ~ ~
MinDmg 283 80.4% of 352
MaxDmg 381 85.2% of 447
%Dmg 42 84% of 50
IAS 10 90.9% of 11
CritDmg 95 95% of 100
HateRegen 1.25 ???
Dead Man's Legacy
Offhand
Simulate ~ ~
Dex 287 95.3% of 301
Vit 316 105% of 301
IAS 20 133.3% of 15
HateRegen 1.25 ???
Crit 10 100% of 10
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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