Aquinus

Level 70, Paragon Level 199

Softcore Monk Build (Last Sync w/ Battle.net: April 20, 2014)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Mempo of Twilight
Helm
Simulate ~ ~
Armor 725
Dex 657 328.5% of 200
IAS 7 ???
Crit 5 83.3% of 6
+XP/Kill 168 700% of 24
%CC 28 200% of 14
Homing Pads
Shoulders
Simulate ~ ~
Armor 599
Dex 422 211% of 200
Vit 430 215% of 200
Rgn 953 278.7% of 342
ResLtn 156 260% of 60
Sinister Medallion
Amulet
Simulate ~ ~
LtnSklDmg 14 ???
Dex 619 176.9% of 350
CritDmg 55 55% of 100
Crit 10 100% of 10
ResCold 133 221.7% of 60
%Melee 6 100% of 6
Aughild's Rule
Chest
Simulate ~ ~
Armor 688
Dex 418 209% of 200
Vit 472 157.3% of 300
Rgn 824 137.6% of 599
ResLtn 143 238.3% of 60
%Melee 6 100% of 6
Affluent Traps
Gloves
Simulate ~ ~
Armor 521
Dex 534 178% of 300
IAS 5 55.6% of 9
CritDmg 39 78% of 50
Crit 9.5 95% of 10
ResLtn 138 230% of 60
Pickup 1 14.3% of 7
Aughild's Search
Bracers
Simulate ~ ~
Armor 377
LtnSklDmg 15 ???
Dex 466 233% of 200
Vit 499 249.5% of 200
Crit 5 83.3% of 6
ResLtn 155 258.3% of 60
+XP/Kill 177 737.5% of 24
Blackthorne's Notched Belt
Belt
Simulate ~ ~
Armor 828
Dex 422 211% of 200
Vit 416 208% of 200
Rgn 752 219.9% of 342
ResPhys 153 255% of 60
%GF 32 128% of 25
Blackthorne's Jousting Mail
Pants
Simulate ~ ~
Armor 700
Dex 446 223% of 200
%Life 15 ???
ResLtn 153 255% of 60
Pickup 2 28.6% of 7
Ring of Royal Grandeur
Ring1
Simulate ~ ~
Dmg 77-143 ???
Dex 495 247.5% of 200
IAS 6 66.7% of 9
Crit 6 100% of 6
ResPsn 148 246.7% of 60
Haste Source
Ring2
Simulate ~ ~
Dex 405 202.5% of 200
IAS 5 55.6% of 9
CritDmg 28 56% of 50
Crit 6 100% of 6
ResLtn 131 218.3% of 60
%GF 29 116% of 25
Eight-Demon Boots
Boots
Simulate ~ ~
Armor 572
Dex 423 141% of 300
Vit 459 229.5% of 200
%Move 12 100% of 12
ResLtn 148 246.7% of 60
+Globes 25138 ???
Shard of Hate
Mainhand
Simulate ~ ~
Dex 727 207.7% of 350
+XP/Kill 181 754.2% of 24
Won Khim Lau
Offhand
Simulate ~ ~
LtnSklDmg 18 ???
Dex 661 188.9% of 350
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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