Sunny

Level 60, Paragon Level 10

Softcore Wizard Build (Last Sync w/ Battle.net: March 25, 2013)
55 Views
0 Votes

Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Tal Rasha's Guise of Wisdom
Helm
Simulate ~ ~
Armor 418
Int 180 60% of 300
ResCold 45 75% of 60
%Life 12 100% of 12
Rgn 282 82.5% of 342
Crit 5.5 91.7% of 6
Vile Ward
Shoulders
Simulate ~ ~
Armor 635
Dex 51 25.5% of 200
Int 173 86.5% of 200
Vit 56 28% of 200
ResCold 39 65% of 60
ResAll 78 97.5% of 80
Rgn 271 79.2% of 342
Tal Rasha's Allegiance
Amulet
Simulate ~ ~
Dmg 18-52 ???
%LtnDmg 5 ???
Int 260 74.3% of 350
Vit 82 23.4% of 350
ResFire 35 58.3% of 60
CritDmg 63 63% of 100
Zunimassa's Marrow
Chest
Simulate ~ ~
Armor 424
Int 161 80.5% of 200
Vit 65 21.7% of 300
ResLtn 44 73.3% of 60
ResAll 74 92.5% of 80
Rgn 169 28.2% of 599
Pincer Beast
Gloves
Simulate ~ ~
Armor 415
Int 214 71.3% of 300
Vit 43 21.5% of 200
IAS 8 88.9% of 9
Crit 9 90% of 10
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 404
Dex 33 16.5% of 200
Int 69 34.5% of 200
ResAll 41 51.3% of 80
IAS 8 ???
%Move 12 ???
Thorns 1434 98.6% of 1454
Inna's Favor
Belt
Simulate ~ ~
Armor 539
%HolyDmg 8 ???
Dex 94 47% of 200
Int 88 44% of 200
Crit 1 ???
%CC 14 ???
Reflective Robes
Pants
Simulate ~ ~
Armor 788
Int 93 46.5% of 200
Vit 151 50.3% of 300
ResPsn 55 91.7% of 60
ResAll 79 98.8% of 80
%GF 17 68% of 25
Zunimassa's Pox
Ring1
Simulate ~ ~
Dmg 24-37 ???
Int 88 44% of 200
ResFire 37 61.7% of 60
ResAll 65 81.3% of 80
%Life 4 33.3% of 12
CritDmg 32 64% of 50
Dire Prize
Ring2
Simulate ~ ~
Int 90 45% of 200
Vit 69 34.5% of 200
ResLtn 36 60% of 60
CritDmg 30 60% of 50
Crit 3.5 58.3% of 6
Zunimassa's Trail
Boots
Simulate ~ ~
Armor 418
%PsnDmg 7 ???
Int 176 88% of 200
Vit 53 26.5% of 200
Rgn 191 55.8% of 342
%Move 12 100% of 12
The Butcher's Sickle
Mainhand
Simulate ~ ~
MinDmg 318 90.3% of 352
MaxDmg 373 83.4% of 447
%Dmg 30 60% of 50
Int 148 42.3% of 350
CritDmg 51 51% of 100
%LifeSteal 2.6 86.7% of 3
Triumvirate
Offhand
Simulate ~ ~
Dmg 108-310 ???
%FireDmg 6 ???
%LtnDmg 6 ???
%ArcDmg 5 ???
Int 163 54.2% of 301
Rgn 213 91% of 234
APMax 14 ???
Crit 8 80% of 10
Skills / Active Abilities
Modify Skills
Passives / Passive Abilities
Modify Passives
Follower / Shrine Buffs
Multiplayer Group Buffs
Sync Character with Battle.net Profile

This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

Resync ALL Data from Battle.net Resync JUST SKILLS from Battle.net Resync JUST ITEMS from Battle.net

You may sync your profile once every (1) hour by clicking the button above.

Want to create a build of your own?

Create a new Build
JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/446813/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

Listed below are all of the items you've created that would fit into this equipment slot.

Please choose which item you'd like to equip.