Punchlines

Level 60, Paragon Level 26

Softcore Monk Build (Last Sync w/ Battle.net: April 21, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Inna's Radiance
Helm
Simulate ~ ~
Armor 642
Dex 150 50% of 300
Vit 95 47.5% of 200
ResArcn 31 62% of 50
Crit 6 100% of 6
Vile Ward
Shoulders
Simulate ~ ~
Armor 636
Dex 171 85.5% of 200
Int 81 40.5% of 200
Vit 57 28.5% of 200
ResAll 74 92.5% of 80
Rgn 295 86.3% of 342
ResPhys 37 61.7% of 60
Rugged Medallion
Amulet
Simulate ~ ~
Vit 106 30.3% of 350
ResAll 49 61.3% of 80
CritDmg 59 59% of 100
Crit 7.5 75% of 10
Inna's Vast Expanse
Chest
Simulate ~ ~
Armor 435
Dex 132 66% of 200
Vit 54 18% of 300
ResArcn 34 56.7% of 60
%Life 11 91.7% of 12
%Melee 6 100% of 6
Gladiator's Lash
Gloves
Simulate ~ ~
Armor 309
Dex 249 83% of 300
Vit 146 73% of 200
ResCold 36 60% of 60
CritDmg 45 90% of 50
Crit 8.5 85% of 10
Seething Pair
Bracers
Simulate ~ ~
Armor 404
Dex 54 27% of 200
Vit 77 38.5% of 200
ResFire 28 46.7% of 60
ResAll 76 95% of 80
Crit 6 100% of 6
Pickup 6 85.7% of 7
The Witching Hour
Belt
Simulate ~ ~
Armor 279
Str 167 55.7% of 300
Dex 47 23.5% of 200
Int 92 46% of 200
ResArcn 40 66.7% of 60
IAS 8 ???
CritDmg 36 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 423
Dex 97 48.5% of 200
ResArcn 41 68.3% of 60
IAS 8 ???
%Move 12 ???
Crit 1 ???
Natalya's Reflection
Ring1
Simulate ~ ~
Dmg 32-59 ???
Dex 84 42% of 200
ResArcn 33 55% of 60
IAS 8 88.9% of 9
%GF 17 68% of 25
Rgn 221 64.6% of 342
Unity
Ring2
Simulate ~ ~
Dmg 26-58 ???
Dex 150 75% of 200
ResArcn 49 81.7% of 60
Life/Hit 280 58.5% of 479
Crit 4.5 75% of 6
%EliteDmg 4 ???
Natalya's Bloody Footprints
Boots
Simulate ~ ~
Armor 577
Dex 96 32% of 300
ResArcn 37 61.7% of 60
ResAll 74 92.5% of 80
%Move 12 100% of 12
%Melee 6 ???
Shenlong's Fist of Legend
Mainhand
Simulate ~ ~
%Dmg 45 90% of 50
Dex 198 56.6% of 350
CritDmg 84 84% of 100
%LifeSteal 2.7 90% of 3
Sprt/Life 57.3 89.5% of 64
Shenlong's Relentless Assault
Offhand
Simulate ~ ~
%Dmg 50 100% of 50
Dex 187 53.4% of 350
IAS 11 100% of 11
Life/Hit 822 85.7% of 959
CritDmg 87 87% of 100
Skills / Active Abilities
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Passives / Passive Abilities
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/446807/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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