Friskeh

Level 60, Paragon Level 42

Softcore Wizard Build (Last Sync w/ Battle.net: March 24, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Andariel's Visage
Helm
Simulate ~ ~
Armor 387
Int 226 75.3% of 300
Vit 47 23.5% of 200
ResPsn 49 81.7% of 60
IAS 9 ???
Rgn 226 66.1% of 342
Crit 4.5 75% of 6
Victory Stand
Shoulders
Simulate ~ ~
Armor 353
Dex 44 22% of 200
Int 217 108.5% of 200
Vit 142 71% of 200
ResFire 49 81.7% of 60
ResAll 71 88.8% of 80
Thorns 2022 79.5% of 2544
Dire Chain
Amulet
Simulate ~ ~
Dmg 15-58 ???
Int 119 34% of 350
CritDmg 61 61% of 100
Crit 7.5 75% of 10
MinDmg 34 125.9% of 27
Zunimassa's Marrow
Chest
Simulate ~ ~
Armor 407
Int 166 83% of 200
Vit 93 31% of 300
ResFire 28 46.7% of 60
ResAll 73 91.3% of 80
Thorns 475 18.7% of 2544
Bloody Brace
Gloves
Simulate ~ ~
Armor 280
Int 86 28.7% of 300
ResFire 43 71.7% of 60
IAS 8 88.9% of 9
CritDmg 29 58% of 50
Crit 8.5 85% of 10
Chain Treasure
Bracers
Simulate ~ ~
Armor 412
Dex 77 38.5% of 200
Int 286 143% of 200
ResPhys 52 86.7% of 60
%GF 25 100% of 25
Crit 6 100% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 296
Str 64 21.3% of 300
Dex 67 33.5% of 200
Int 160 80% of 200
ResPsn 39 65% of 60
IAS 8 ???
CritDmg 44 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 433
Str 63 31.5% of 200
Dex 95 47.5% of 200
Int 64 32% of 200
IAS 8 ???
%Move 12 ???
Crit 1 ???
Zunimassa's Pox
Ring1
Simulate ~ ~
Dmg 32-62 ???
Int 85 42.5% of 200
ResFire 48 80% of 60
ResAll 70 87.5% of 80
%Life 7 58.3% of 12
CritDmg 32 64% of 50
Nova Boon
Ring2
Simulate ~ ~
Int 80 40% of 200
Vit 76 38% of 200
ResArcn 27 45% of 60
CritDmg 28 56% of 50
Crit 6 100% of 6
Zunimassa's Trail
Boots
Simulate ~ ~
Armor 333
%PsnDmg 8 ???
Dex 72 24% of 300
Int 170 85% of 200
Vit 73 36.5% of 200
ResPsn 54 90% of 60
%Move 12 100% of 12
Penetrating Feather
Mainhand
Simulate ~ ~
MinDmg 273 77.6% of 352
MaxDmg 354 79.2% of 447
%Dmg 43 86% of 50
Life/Kill 1326 46.1% of 2878
APMax 9 ???
Triumvirate
Offhand
Simulate ~ ~
Dmg 59-273 ???
%FireDmg 6 ???
%LtnDmg 6 ???
%ArcDmg 6 ???
Int 187 62.1% of 301
Vit 108 35.9% of 301
APMax 15 ???
Crit 8.5 85% of 10
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/446048/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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