Kirial

Level 60, Paragon Level 3

Softcore Wizard Build (Last Sync w/ Battle.net: March 24, 2013)
30 Views
0 Votes

Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Tal Rasha's Guise of Wisdom
Helm
Simulate ~ ~
Armor 440
Int 196 65.3% of 300
ResAll 73 91.3% of 80
%Life 10 83.3% of 12
Thorns 386 26.5% of 1454
Crit 5 83.3% of 6
Vile Ward
Shoulders
Simulate ~ ~
Armor 628
Int 184 92% of 200
Vit 100 50% of 200
ResPsn 35 58.3% of 60
ResAll 80 100% of 80
Rgn 320 93.6% of 342
Tal Rasha's Allegiance
Amulet
Simulate ~ ~
MinDmg 10 37% of 27
%FireDmg 5 ???
Int 209 59.7% of 350
Vit 126 36% of 350
Life/Hit 367 38.3% of 959
CritDmg 61 61% of 100
Zunimassa's Marrow
Chest
Simulate ~ ~
Armor 444
Int 187 93.5% of 200
Vit 100 33.3% of 300
ResPhys 49 81.7% of 60
ResAll 73 91.3% of 80
Thorns 150 5.9% of 2544
Hand Defiance
Gloves
Simulate ~ ~
Armor 280
Int 128 42.7% of 300
Vit 65 32.5% of 200
ResAll 61 76.3% of 80
IAS 7 77.8% of 9
Rgn 137 40.1% of 342
Crit 7.5 75% of 10
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 241
Int 97 48.5% of 200
IAS 8 ???
%Move 12 ???
Thorns 1419 97.6% of 1454
Crit 3.5 58.3% of 6
%Melee 4 66.7% of 6
Glistening Sash
Belt
Simulate ~ ~
Armor 181
Int 174 87% of 200
Vit 144 72% of 200
ResPhys 35 58.3% of 60
ResAll 71 88.8% of 80
%GF 16 64% of 25
Dash Beast
Pants
Simulate ~ ~
Armor 337
Int 153 76.5% of 200
Vit 127 42.3% of 300
ResAll 74 92.5% of 80
Zunimassa's Pox
Ring1
Simulate ~ ~
MaxDmg 9 10.5% of 86
Int 84 42% of 200
ResPsn 41 68.3% of 60
ResAll 68 85% of 80
IAS 6 66.7% of 9
CritDmg 33 66% of 50
Wild Boon
Ring2
Simulate ~ ~
Dmg 24-53 ???
ResCold 54 90% of 60
IAS 5 55.6% of 9
CritDmg 21 42% of 50
Crit 4 66.7% of 6
%CC 11 78.6% of 14
Zunimassa's Trail
Boots
Simulate ~ ~
Armor 334
%PsnDmg 7 ???
Int 163 81.5% of 200
Vit 162 81% of 200
ResPhys 37 61.7% of 60
%Move 12 100% of 12
Echoing Fury
Mainhand
Simulate ~ ~
MinDmg 305 86.6% of 352
MaxDmg 362 81% of 447
%Dmg 39 78% of 50
Int 152 43.4% of 350
IAS 0.22 ???
Life/Hit 803 83.7% of 959
%FearProc 13.2 ???
Triumvirate
Offhand
Simulate ~ ~
Dmg 95-384 ???
%FireDmg 5 ???
%LtnDmg 5 ???
%ArcDmg 5 ???
Str 95 31.6% of 301
Int 166 55.1% of 301
Vit 82 27.2% of 301
APMax 15 ???
Crit 8.5 85% of 10
Skills / Active Abilities
Modify Skills
Passives / Passive Abilities
Modify Passives
Follower / Shrine Buffs
Multiplayer Group Buffs
Sync Character with Battle.net Profile

This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

Resync ALL Data from Battle.net Resync JUST SKILLS from Battle.net Resync JUST ITEMS from Battle.net

You may sync your profile once every (1) hour by clicking the button above.

Want to create a build of your own?

Create a new Build
JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/445991/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

Listed below are all of the items you've created that would fit into this equipment slot.

Please choose which item you'd like to equip.