Torki

Level 60, Paragon Level 34

Softcore Barbarian Build (Last Sync w/ Battle.net: March 31, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Immortal King's Triumph
Helm
Simulate ~ ~
Armor 415
Str 187 93.5% of 200
%Life 12 100% of 12
%GF 15 60% of 25
Crit 5.5 91.7% of 6
%Melee 6 ???
Champion Trial
Shoulders
Simulate ~ ~
Armor 399
Str 195 65% of 300
Vit 83 41.5% of 200
ResAll 73 91.3% of 80
%Life 10 83.3% of 12
Nobility Rescue
Amulet
Simulate ~ ~
Dmg 35-69 ???
Str 144 41.1% of 350
Vit 124 35.4% of 350
ResCold 37 61.7% of 60
Crit 10 100% of 10
%CC 13 92.9% of 14
MinDmg 33 122.2% of 27
Immortal King's Eternal Reign
Chest
Simulate ~ ~
Armor 786
Str 172 86% of 200
Vit 211 70.3% of 300
ResAll 80 100% of 80
Immortal King's Irons
Gloves
Simulate ~ ~
Armor 345
Str 172 86% of 200
Int 96 32% of 300
ResAll 73 91.3% of 80
Rgn 255 74.6% of 342
Crit 9.5 95% of 10
%Melee 6 ???
Guardian Carnage
Bracers
Simulate ~ ~
Armor 220
Str 306 153% of 200
Dex 44 22% of 200
Int 82 41% of 200
ResLtn 57 95% of 60
Crit 6 100% of 6
+Globes 8788 ???
Immortal King's Tribal Binding
Belt
Simulate ~ ~
Armor 358
Str 181 60.3% of 300
Int 83 41.5% of 200
Vit 38 19% of 200
ResAll 78 111.4% of 70
FuryMax 15 ???
%LifeSteal 2.9 96.7% of 3
Inna's Temperance
Pants
Simulate ~ ~
Armor 433
Dex 98 49% of 200
Int 79 39.5% of 200
IAS 9 ???
%Move 12 ???
Crit 1 ???
Citadel Prize
Ring1
Simulate ~ ~
Str 77 38.5% of 200
Vit 81 40.5% of 200
CritDmg 34 68% of 50
Rgn 50 14.6% of 342
Crit 4 66.7% of 6
%CC 11 78.6% of 14
Hellfire Ring
Ring2
Simulate ~ ~
Dmg 32-58 ???
Str 171 85.5% of 200
Dex 74 37% of 200
ResCold 59 98.3% of 60
%Life 9 75% of 12
Immortal King's Stride
Boots
Simulate ~ ~
Armor 319
Str 98 49% of 200
Int 56 28% of 200
Vit 164 82% of 200
ResAll 76 95% of 80
%Move 12 100% of 12
%CC 13 ???
Skorn
Mainhand
Simulate ~ ~
MinDmg 283 59.2% of 478
MaxDmg 249 40.8% of 611
%Dmg 41 82% of 50
Str 324 54.5% of 595
Life/Hit 224 11.7% of 1918
CritDmg 183 91.5% of 200
Nothing
Offhand
Simulate ~ ~
Skills / Active Abilities
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Passives / Passive Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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