Optimo

Level 60, Paragon Level 100

Softcore Monk Build (Last Sync w/ Battle.net: June 14, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Inna's Radiance
Helm
Simulate ~ ~
Armor 651
Dex 185 61.7% of 300
Vit 170 85% of 200
Crit 6 100% of 6
Duty Alacrity
Shoulders
Simulate ~ ~
Armor 353
Dex 289 144.5% of 200
Int 57 28.5% of 200
ResPsn 50 83.3% of 60
ResAll 68 85% of 80
%Life 5 41.7% of 12
+Globes 7355 ???
Maiming Locket
Amulet
Simulate ~ ~
Dmg 31-60 ???
Str 61 17.4% of 350
Dex 316 90.3% of 350
Int 192 54.9% of 350
CritDmg 58 58% of 100
Crit 9 90% of 10
Inna's Vast Expanse
Chest
Simulate ~ ~
Armor 437
Dex 186 93% of 200
Vit 174 58% of 300
%Life 12 100% of 12
%Melee 6 100% of 6
Forge Lash
Gloves
Simulate ~ ~
Armor 309
Dex 217 72.3% of 300
ResPsn 55 91.7% of 60
ResAll 37 46.3% of 80
IAS 6 66.7% of 9
CritDmg 30 60% of 50
Crit 9 90% of 10
Apothecary's Deflectors
Bracers
Simulate ~ ~
Armor 220
Str 41 20.5% of 200
Dex 264 132% of 200
ResPsn 53 88.3% of 60
ResAll 47 58.8% of 80
%MF 19 95% of 20
Crit 5.5 91.7% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 281
Str 34 11.3% of 300
Dex 81 40.5% of 200
Int 91 45.5% of 200
ResPsn 57 95% of 60
IAS 9 ???
CritDmg 47 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 451
Dex 96 48% of 200
Vit 116 38.7% of 300
IAS 9 ???
%Move 12 ???
Crit 1 ???
Dream Remnant
Ring1
Simulate ~ ~
Dmg 35-56 ???
Dex 110 55% of 200
Vit 111 55.5% of 200
ResPhys 48 80% of 60
Crit 6 100% of 6
Undaunted Meridian
Ring2
Simulate ~ ~
Dmg 26-58 ???
Dex 152 76% of 200
Int 36 18% of 200
ResAll 59 73.8% of 80
Crit 6 100% of 6
Ice Climbers
Boots
Simulate ~ ~
Armor 328
Dex 220 73.3% of 300
Vit 30 15% of 200
ResPsn 51 85% of 60
ResAll 79 98.8% of 80
%Life 12 ???
%Move 11 91.7% of 12
The Butcher's Sickle
Mainhand
Simulate ~ ~
MinDmg 290 82.4% of 352
MaxDmg 369 82.6% of 447
%Dmg 28 56% of 50
Dex 169 48.3% of 350
CritDmg 54 54% of 100
%LifeSteal 2.6 86.7% of 3
Echoing Fury
Offhand
Simulate ~ ~
MinDmg 160 45.5% of 352
MaxDmg 343 76.7% of 447
%Dmg 40 80% of 50
Dex 162 46.3% of 350
IAS 0.25 ???
CritDmg 57 57% of 100
%FearProc 11.7 ???
Skills / Active Abilities
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Passives / Passive Abilities
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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