Eldor

Level 60, Paragon Level 100

Softcore Barbarian Build (Last Sync w/ Battle.net: February 28, 2014)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Andariel's Visage
Helm
Simulate ~ ~
Armor 383
Str 242 121% of 200
Vit 59 29.5% of 200
ResPsn 46 76.7% of 60
IAS 9 ???
Rgn 209 61.1% of 342
Crit 4.5 75% of 6
Warlord Defense
Shoulders
Simulate ~ ~
Armor 353
Str 282 94% of 300
Dex 57 28.5% of 200
Vit 97 48.5% of 200
ResArcn 59 98.3% of 60
ResAll 80 100% of 80
%MF 17 85% of 20
Vengeance Course
Amulet
Simulate ~ ~
Dmg 30-58 ???
Str 209 59.7% of 350
Life/Kill 1546 53.7% of 2878
CritDmg 65 65% of 100
Crit 10 100% of 10
Immortal King's Eternal Reign
Chest
Simulate ~ ~
Armor 691
Str 183 91.5% of 200
Vit 67 22.3% of 300
ResAll 75 93.8% of 80
%Life 12 100% of 12
Thief's Wound
Gloves
Simulate ~ ~
Armor 280
Str 163 81.5% of 200
Vit 87 43.5% of 200
ResPsn 48 80% of 60
IAS 9 100% of 9
CritDmg 34 68% of 50
Crit 8.5 85% of 10
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 221
Str 33 16.5% of 200
Vit 147 73.5% of 200
IAS 9 ???
%Move 12 ???
Thorns 1233 84.8% of 1454
Crit 5.5 91.7% of 6
Immortal King's Tribal Binding
Belt
Simulate ~ ~
Armor 346
Str 247 82.3% of 300
Vit 65 32.5% of 200
ResAll 79 112.9% of 70
FuryMax 14 ???
%LifeSteal 2.9 96.7% of 3
Inna's Temperance
Pants
Simulate ~ ~
Armor 429
Str 59 29.5% of 200
Dex 99 49.5% of 200
Vit 85 28.3% of 300
IAS 9 ???
%Move 12 ???
Crit 1 ???
Dream Blame
Ring1
Simulate ~ ~
Str 87 43.5% of 200
Int 61 30.5% of 200
ResCold 52 86.7% of 60
IAS 7 77.8% of 9
CritDmg 32 64% of 50
Crit 5.5 91.7% of 6
Doom Lash
Ring2
Simulate ~ ~
Str 69 34.5% of 200
ResCold 58 96.7% of 60
IAS 8 88.9% of 9
CritDmg 39 78% of 50
Crit 5 83.3% of 6
Ice Climbers
Boots
Simulate ~ ~
Armor 315
Str 255 127.5% of 200
Int 164 82% of 200
Vit 83 41.5% of 200
ResAll 76 95% of 80
%Life 11 ???
Echoing Fury
Mainhand
Simulate ~ ~
MinDmg 283 80.4% of 352
MaxDmg 286 64% of 447
%Dmg 40 80% of 50
Str 266 76% of 350
Vit 48 13.7% of 350
IAS 0.24 ???
%FearProc 11.7 ???
Assassin's Flayer
Offhand
Simulate ~ ~
MinDmg 289 82.1% of 352
MaxDmg 307 68.7% of 447
%Dmg 39 78% of 50
Str 122 34.9% of 350
Int 75 21.4% of 350
CritDmg 64 64% of 100
%LifeSteal 2.5 83.3% of 3
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/441142/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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