Ertai

Level 60, Paragon Level 9

Softcore Wizard Build (Last Sync w/ Battle.net: March 24, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Storm Crow
Helm
Simulate ~ ~
Armor 396
%LtnDmg 7 ???
Str 92 46% of 200
Dex 99 49.5% of 200
Int 247 82.3% of 300
Vit 91 45.5% of 200
Life/Hit 421 ???
APCrit 9 ???
%EliteDmg 4 ???
Vile Ward
Shoulders
Simulate ~ ~
Armor 634
Str 66 22% of 300
Int 199 99.5% of 200
ResPhys 33 55% of 60
ResAll 78 97.5% of 80
Rgn 244 71.3% of 342
Wealth Medallion
Amulet
Simulate ~ ~
Str 116 33.1% of 350
Int 228 65.1% of 350
ResFire 54 90% of 60
Life/Hit 530 55.3% of 959
Rgn 498 83.1% of 599
%MF 44 97.8% of 45
Tal Rasha's Relentless Pursuit
Chest
Simulate ~ ~
Armor 666
Int 188 94% of 200
Vit 43 14.3% of 300
IAS 8 ???
Thorns 882 34.7% of 2544
Fleet Traps
Gloves
Simulate ~ ~
Armor 260
Int 255 85% of 300
Vit 61 30.5% of 200
ResArcn 44 73.3% of 60
ResAll 19 23.8% of 80
IAS 6 66.7% of 9
Promise of Glory
Bracers
Simulate ~ ~
Armor 168
Dex 73 36.5% of 200
Int 177 88.5% of 200
Vit 67 33.5% of 200
%GF 16 64% of 25
%MF 14 70% of 20
Crit 3.5 58.3% of 6
Tal Rasha's Brace
Belt
Simulate ~ ~
Armor 299
Str 183 61% of 300
Int 162 81% of 200
Vit 52 26% of 200
ResPsn 38 63.3% of 60
Crit 1 ???
%EliteDmg 3 ???
Undaunted Runners
Pants
Simulate ~ ~
Armor 682
Dex 90 45% of 200
Int 177 88.5% of 200
Vit 66 22% of 300
ResAll 78 97.5% of 80
Skull Grasp
Ring1
Simulate ~ ~
Int 147 73.5% of 200
IAS 6 66.7% of 9
Life/Hit 220 45.9% of 479
Thorns 1310 133.8% of 979
Unity
Ring2
Simulate ~ ~
Dmg 31-63 ???
Int 166 83% of 200
ResPhys 28 46.7% of 60
Life/Hit 254 53% of 479
Crit 4.5 75% of 6
%EliteDmg 3 ???
Ice Climbers
Boots
Simulate ~ ~
Armor 310
Dex 58 19.3% of 300
Int 198 99% of 200
Vit 20 10% of 200
ResCold 58 96.7% of 60
ResAll 78 97.5% of 80
%Life 12 ???
Rgn 159 46.5% of 342
Chantodo's Will
Mainhand
Simulate ~ ~
%Dmg 48 96% of 50
Dex 70 20% of 350
Int 259 74% of 350
IAS 0.22 ???
APCrit 10 ???
Tal Rasha's Unwavering Glare
Offhand
Simulate ~ ~
Dmg 95-230 ???
Str 100 33.2% of 301
Int 223 74.1% of 301
%GF 16 80% of 20
Crit 9 90% of 10
APCrit 10 ???
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
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Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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