Supermodel

Level 60, Paragon Level 5

Hardcore Barbarian Build (Last Sync w/ Battle.net: March 19, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Twisted Crest
Helm
Simulate ~ ~
Armor 670
Str 98 49% of 200
Dex 71 35.5% of 200
Int 34 11.3% of 300
ResLtn 50 83.3% of 60
Crit 5.5 91.7% of 6
Champion Immunity
Shoulders
Simulate ~ ~
Armor 386
Str 123 41% of 300
Dex 58 29% of 200
Vit 76 38% of 200
ResPsn 46 76.7% of 60
ResAll 65 81.3% of 80
%Life 5 41.7% of 12
Terrible Course
Amulet
Simulate ~ ~
Dmg 9-18 ???
Str 148 42.3% of 350
ResAll 52 65% of 80
Crit 7.5 75% of 10
Stark Breast
Chest
Simulate ~ ~
Armor 272
Str 71 35.5% of 200
Vit 145 48.3% of 300
ResAll 20 25% of 80
%Life 4 33.3% of 12
Clench Apocalypse
Gloves
Simulate ~ ~
Armor 289
Str 74 37% of 200
Int 97 32.3% of 300
Vit 98 49% of 200
CritDmg 34 68% of 50
%MF 20 100% of 20
Crit 8 80% of 10
Soldier's Negation
Bracers
Simulate ~ ~
Armor 195
Str 71 35.5% of 200
Int 70 35% of 200
Vit 26 13% of 200
ResFire 44 73.3% of 60
ResAll 62 77.5% of 80
%MF 13 65% of 20
Crit 4.5 75% of 6
Copperlock Refuge
Belt
Simulate ~ ~
Armor 229
Str 182 60.7% of 300
ResLtn 45 75% of 60
ResAll 79 98.8% of 80
%Life 7 58.3% of 12
Inscrutable Rigging
Pants
Simulate ~ ~
Armor 302
Str 131 65.5% of 200
Vit 158 52.7% of 300
ResFire 35 58.3% of 60
Executioner's Wheel
Ring1
Simulate ~ ~
Str 75 37.5% of 200
Int 27 13.5% of 200
ResPsn 22 36.7% of 60
IAS 6 66.7% of 9
CritDmg 25 50% of 50
Rgn 43 12.6% of 342
%CC 7 50% of 14
Apothecary's Treasure
Ring2
Simulate ~ ~
Dmg 25-53 ???
Str 67 33.5% of 200
ResPsn 33 55% of 60
ResAll 45 56.3% of 80
CritDmg 26 52% of 50
Intrepid Stompers
Boots
Simulate ~ ~
Armor 322
Str 158 79% of 200
Dex 107 35.7% of 300
Int 60 30% of 200
ResAll 78 97.5% of 80
Messerschmidt's Reaver
Mainhand
Simulate ~ ~
MinDmg 107 22.4% of 478
MaxDmg 169 27.7% of 611
%Dmg 29 58% of 50
Str 306 51.4% of 595
Dex 124 20.8% of 595
Int 126 21.2% of 595
Vit 125 21% of 595
CritDmg 109 54.5% of 200
Nothing
Offhand
Simulate ~ ~
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

  • Mainhand Speed: attacks per second
  • +% Attack Speed: %
R = Weapon Speed * (1 + % Increases);
R =  * (1 + ( * 0.01))
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage appears to use the Minimum Damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate +% Elemental Damage, we need to do the following...

Bonus Damage = (MH Real Min Damage + MH Real Max Damage + Bonus Min Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

( +  +  + ) / 2 * ( * 0.01)
Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
MH Avg = ((MH Min + MH Max) / 2 
A = MH Avg + Elemental Damage

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 

MH Avg = ( + ) / 2 = 

A =  + 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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