Grizzle

Level 60, Paragon Level 42

Softcore Barbarian Build (Last Sync w/ Battle.net: June 21, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Immortal King's Triumph
Helm
Simulate ~ ~
Armor 427
Str 266 133% of 200
Int 39 13% of 300
%Life 12 100% of 12
Crit 5.5 91.7% of 6
%Melee 5 ???
Vehement Brute
Shoulders
Simulate ~ ~
Armor 353
Str 242 80.7% of 300
Int 46 23% of 200
Vit 201 100.5% of 200
ResPhys 55 91.7% of 60
ResAll 45 56.3% of 80
%Life 6 50% of 12
Deadly Pendant
Amulet
Simulate ~ ~
Dmg 32-63 ???
Str 316 90.3% of 350
Vit 83 23.7% of 350
IAS 9 100% of 9
CritDmg 56 56% of 100
%MF 45 100% of 45
Immortal King's Eternal Reign
Chest
Simulate ~ ~
Armor 676
Str 164 82% of 200
Vit 162 54% of 300
ResAll 79 98.8% of 80
Strangle Denial
Gloves
Simulate ~ ~
Armor 309
Str 225 112.5% of 200
Dex 90 30% of 300
Int 120 40% of 300
Vit 39 19.5% of 200
ResArcn 43 71.7% of 60
CritDmg 48 96% of 50
Crit 7.5 75% of 10
Undaunted Manacles
Bracers
Simulate ~ ~
Armor 220
Str 230 115% of 200
Vit 99 49.5% of 200
ResLtn 53 88.3% of 60
ResAll 27 33.8% of 80
Thorns 1103 75.9% of 1454
Crit 5.5 91.7% of 6
Courier's Immunity
Belt
Simulate ~ ~
Armor 300
Str 242 80.7% of 300
Vit 74 37% of 200
ResPhys 54 108% of 50
ResAll 61 87.1% of 70
%LifeSteal 2.8 93.3% of 3
Inna's Temperance
Pants
Simulate ~ ~
Armor 439
Str 74 37% of 200
Dex 98 49% of 200
Int 28 14% of 200
IAS 9 ???
%Move 12 ???
Crit 1 ???
Officer Revenge
Ring1
Simulate ~ ~
Str 73 36.5% of 200
Vit 172 86% of 200
CritDmg 33 66% of 50
Crit 5.5 91.7% of 6
Hellfire Ring
Ring2
Simulate ~ ~
Str 181 90.5% of 200
Dex 57 28.5% of 200
Int 40 20% of 200
ResFire 44 73.3% of 60
%Life 12 100% of 12
Crit 6 100% of 6
Zunimassa's Trail
Boots
Simulate ~ ~
Armor 309
%PsnDmg 8 ???
Str 79 39.5% of 200
Int 124 62% of 200
Vit 38 19% of 200
ResAll 70 87.5% of 80
%Move 12 100% of 12
Echoing Fury
Mainhand
Simulate ~ ~
MinDmg 294 83.5% of 352
MaxDmg 345 77.2% of 447
%Dmg 37 74% of 50
Str 159 45.4% of 350
Vit 193 55.1% of 350
IAS 0.24 ???
%LifeSteal 2.6 86.7% of 3
%FearProc 13.8 ???
Arena Vault
Offhand
Simulate ~ ~
MinDmg 202 57.4% of 352
MaxDmg 263 58.8% of 447
Vit 192 54.9% of 350
CritDmg 92 92% of 100
%LifeSteal 2.7 90% of 3
Skills / Active Abilities
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Passives / Passive Abilities
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Follower / Shrine Buffs
Multiplayer Group Buffs
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

This Build uses the following character:

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/416824/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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