Superspeed

Level 60, Paragon Level 51

Softcore Monk Build (Last Sync w/ Battle.net: March 12, 2013)
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Skills

  • None Selected

Passives

  • None Selected
Gear / Items
Simulate Gear
 
Name Controls DPS
(% of Total)
EHP
(% of Total)
Gear Stats Perfection
Inna's Radiance
Helm
Simulate ~ ~
Armor 403
Dex 171 57% of 300
Vit 81 40.5% of 200
ResLtn 39 78% of 50
Crit 5.5 91.7% of 6
Pickup 6 85.7% of 7
Vile Ward
Shoulders
Simulate ~ ~
Armor 644
Dex 271 135.5% of 200
Vit 110 55% of 200
ResAll 72 90% of 80
Rgn 252 73.7% of 342
Undaunted Locket
Amulet
Simulate ~ ~
Str 171 48.9% of 350
Dex 207 59.1% of 350
ResAll 62 77.5% of 80
CritDmg 80 80% of 100
Crit 9.5 95% of 10
Tal Rasha's Relentless Pursuit
Chest
Simulate ~ ~
Armor 422
Dex 74 37% of 200
Int 159 79.5% of 200
Vit 160 53.3% of 300
IAS 9 ???
Hand Abjuration
Gloves
Simulate ~ ~
Armor 309
Str 77 38.5% of 200
Dex 266 88.7% of 300
ResAll 78 97.5% of 80
CritDmg 35 70% of 50
Rgn 48 14% of 342
Crit 9.5 95% of 10
Lacuni Prowlers
Bracers
Simulate ~ ~
Armor 251
Dex 33 16.5% of 200
Vit 50 25% of 200
IAS 9 ???
%GF 14 56% of 25
%Move 12 ???
Thorns 1069 73.5% of 1454
Crit 6 100% of 6
The Witching Hour
Belt
Simulate ~ ~
Armor 297
Str 73 24.3% of 300
Dex 62 31% of 200
Int 91 45.5% of 200
Vit 22 11% of 200
ResLtn 29 48.3% of 60
IAS 9 ???
CritDmg 50 ???
Inna's Temperance
Pants
Simulate ~ ~
Armor 413
Dex 98 49% of 200
Vit 193 64.3% of 300
IAS 9 ???
%Move 12 ???
Crit 1 ???
Litany of the Undaunted
Ring1
Simulate ~ ~
Dex 157 78.5% of 200
ResAll 70 87.5% of 80
IAS 9 100% of 9
Rgn 168 49.1% of 342
Crit 4.5 75% of 6
%Elite 7 ???
Hellfire Ring
Ring2
Simulate ~ ~
MinDmg 9 25% of 36
Dex 194 97% of 200
ResLtn 60 100% of 60
CritDmg 31 62% of 50
Crit 3.5 58.3% of 6
Zunimassa's Trail
Boots
Simulate ~ ~
Armor 314
%PsnDmg 7 ???
Dex 191 63.7% of 300
Int 126 63% of 200
Vit 184 92% of 200
%Move 12 100% of 12
Echoing Fury
Mainhand
Simulate ~ ~
MinDmg 198 56.3% of 352
MaxDmg 293 65.5% of 447
%Dmg 38 76% of 50
Dex 150 42.9% of 350
IAS 0.25 ???
%LifeSteal 3 100% of 3
%FearProc 10.7 ???
The Butcher's Sickle
Offhand
Simulate ~ ~
MinDmg 302 85.8% of 352
MaxDmg 373 83.4% of 447
%Dmg 28 56% of 50
Dex 181 51.7% of 350
CritDmg 55 55% of 100
%LifeSteal 2.7 90% of 3
Skills / Active Abilities
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Passives / Passive Abilities
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This is an anonymous build

This build was created by someone who wasn't logged in and just wanted to import their character. No edits can be made to the gear/skills on this build, the only way to change it is to resync with Battle.net.

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JSON Representation of your Character

Shown below is the URL at which you can access your character represented in a JSON format. This data is updated when you sync your build or use the 'Save Stats to DB' on the left navigation.

http://d3up.com/b/414093/json

Feel free to send me an email and let me know what you end up using it for!

Gear / Items

Note: This is an experimental tab! Still working out the bugs.

In an effort to improve the calculator, this page outlines all of the steps to calculate this builds DPS. Please feel free to check it over and submit any corrections!

SCRAM Basics

The basis of the calculations uses the SCRAM method, as follows:

  • S = Primary Attribute Bonus
  • C = Critical Hit and Critical Hit Damage
  • R = Attacks per Second
  • A = Average Hit
  • M = Damage Modifiers

Once you have all of these numbers defined, your DPS is equal to:

DPS = S * C * R * A * M

Over the course of the rest of this panel, we will be using the stats from this build in our calculations.

Calculating "S"

The C uses X as it's primary stat and this build has a total of Y X including all gear and levels.

S = 1 + ( * 0.01)
S = 1 + ( * 0.01)
S = 

Calculating "C"

"C" is a combination of your Critical Hit Chance as well as your Critical Hit Damage. By multiplying the increase in damage by the chance to critically hit, we come up with C.

  • Critical Hit Chance: %
  • Critical Hit Damage: %
C = 1 + (crit chance * 0.01) * (crit damage * 0.01)
C = 1 + (% * 0.01) * (% * 0.01)
C = 

Calculating "R"

"R" is the rate at which you attack, including all attack speed bonuses.

When dual-wielding, you also gain a +15% Increase to your attack speed.

  • Mainhand Speed: attacks per second
  • Offhand Speed: attacks per second
  • +% Attack Speed: %
  • Dual Wield Bonus: 15%
MHAPS = MH Speed * (1 + +% Attack Speed + 0.15)
OHAPS = OH Speed * (1 + +% Attack Speed + 0.15)
R = 2 / ( 1 / MHAPS + 1 / OHAPS)
MHAPS =  * (1 + 0.15 + ( * 0.01))
OHAPS =  * (1 + 0.15 + ( * 0.01))
R = 2 / ( 1 /  + 1 / )
R = 

Calculating "A"

"A" is your average hit, this is where most of the DPS issues come into play involving +% Elemental Damage or +% Damage.

We will be using the following weapons and attributes in this step:

    • Total Damage: -
    • Weapon Damage: -
    • Total Damage: -
    • Real Weapon Damage: -
  • Minimum Damage: +
  • Maximum Damage: +
  • +% Elemental Damage: %

+% Elemental Damage uses the Minimum and Maximum damage values from your weapons, WITHOUT the +Elemental Damage affixes (+X-Y Fire/Lightning/Etc Damage). This is the value we are using called 'Real Weapon Damage'.

To calculate the bonus damage from +% Elemental Damage, we need to do the following...

MH Bonus Damage = (MH Real Min Damage + Bonus Min Damage + MH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

OH Bonus Damage = (OH Real Min Damage + Bonus Min Damage + OH Real Max Damage + Bonus Max Damage) / 2 * Bonus Ele %

Plugging in the numbers, we get:

MH = ( +  +  + ) / 2 * ( * 0.01)
MH Bonus Damage = 

OH = ( +  +  + ) / 2 * ( * 0.01)
OH Bonus Damage = 

Now, for the math to determine actual average damage, which is as follows.

MH Min = (MH Weapon Min + Bonus Min)
MH Max = (MH Weapon Max + Bonus Max)
OH Min = (OH Weapon Min + Bonus Min)
OH Max = (OH Weapon Max + Bonus Max)
MH Avg = (MH Min + MH Max) / 2 + MH Bonus Damage
OH Avg = (OH Min + OH Max) / 2 + OH Bonus Damage
A = (MH Avg + OH Avg) / 2

Plug in this build's numbers...

MH Min = ( + ) = 
MH Max = ( + ) = 
OH Min = ( + ) = 
OH Max = ( + ) = 

MH Avg = ( + ) / 2  +  = 
OH Avg = ( + ) / 2  +  = 

A = ( + ) / 2 
A = 

Calculating "M"

"M" is the total bonus damage from all of your passives and abilities.

M = 1 + 

Totaling it all up...

Now we just take the last number from each of the above sections and multiply them together!

DPS = S * C * R * A * M
DPS =  *  *  *  * 
DPS = 

Help improve this!

This isn't a perfect system, I've build it based on a number of different forum posts and blogs written about how the DPS is calculated on the Character Sheet. If you see something incorrect, please correct me (aaron.cox@greymass.com)! I want this calculator to be as precise as possible, which is the main reason I'm exposing how the math is done.

Feel free to use these calculations in your applications, spreadsheets or websites!

~ Damage per Second
~ Effective Hit Points
Comparison Results
Damage Statistics
DPS
tDPS
Tick Rate
MH Tick Rate
OH Tick Rate
BES
Sharpshooter DPS
3-second DPS
DPS vs Elites
tDPS vs Elites
DPS vs Demons
tDPS vs Demons
DPS vs Elite+Demon
tDPS vs Elite+Demon
DPS vs Demons
tDPS vs Demons
Attacks per Second
+% Attack Speed
Critical Hit Chance
Critical Hit Damage
MH Weapon Damage
OH Weapon Damage
Base Statistics
Strength
Dexterity
Intelligence
Vitality
Magic Find
Gold Find
Defensive Statistics
Armor~
All Resist
Block Chance
Dodge Chance
Armor Damage Reduction
Total Damage Reduction
Thorns
Health Statistics
Maximum Life
HP:EHP Ratio
Life Steal
Life per Hit
Total Life Bonus
Life per Second
Life per Kill
Health Globe Healing Bonus
Bonus to Gold/Globe Radius

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